[Bf-blender-cvs] [f990b425049] master: Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"

Pablo Vazquez noreply at git.blender.org
Fri May 22 13:43:47 CEST 2020


Commit: f990b42504929c6c9ba8bb9529c394a01219665d
Author: Pablo Vazquez
Date:   Fri May 22 13:41:48 2020 +0200
Branches: master
https://developer.blender.org/rBf990b42504929c6c9ba8bb9529c394a01219665d

Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"

Seams are widely used outside UV context so it's okay to duplicate entries.
Based on community feedback, thanks!

This reverts commit fc62a3366c3264466b57e0d19b8d2970a1ad1a60.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index d83d20a63cb..7ed969bc921 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3761,6 +3761,11 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu):
 
             col.separator()
 
+            col.operator("mesh.mark_seam").clear = False
+            col.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+            col.separator()
+
             col.operator("mesh.mark_sharp")
             col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
 
@@ -4006,6 +4011,11 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
 
         layout.separator()
 
+        layout.operator("mesh.mark_seam").clear = False
+        layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+        layout.separator()
+
         layout.operator("mesh.mark_sharp")
         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True



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