[Bf-blender-cvs] [f990b425049] master: Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"
Pablo Vazquez
noreply at git.blender.org
Fri May 22 13:43:47 CEST 2020
Commit: f990b42504929c6c9ba8bb9529c394a01219665d
Author: Pablo Vazquez
Date: Fri May 22 13:41:48 2020 +0200
Branches: master
https://developer.blender.org/rBf990b42504929c6c9ba8bb9529c394a01219665d
Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"
Seams are widely used outside UV context so it's okay to duplicate entries.
Based on community feedback, thanks!
This reverts commit fc62a3366c3264466b57e0d19b8d2970a1ad1a60.
===================================================================
M release/scripts/startup/bl_ui/space_view3d.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index d83d20a63cb..7ed969bc921 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3761,6 +3761,11 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu):
col.separator()
+ col.operator("mesh.mark_seam").clear = False
+ col.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+ col.separator()
+
col.operator("mesh.mark_sharp")
col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
@@ -4006,6 +4011,11 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
+ layout.operator("mesh.mark_seam").clear = False
+ layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+ layout.separator()
+
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
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