[Bf-blender-cvs] [7e4654e4ce2] master: UI: Fix T76918: 3D Mouse Inconsistent / Inaccessible UI

Hans Goudey noreply at git.blender.org
Thu May 21 17:42:35 CEST 2020


Commit: 7e4654e4ce2cc5c012c0fe981eda29afd79ec622
Author: Hans Goudey
Date:   Thu May 21 11:42:23 2020 -0400
Branches: master
https://developer.blender.org/rB7e4654e4ce2cc5c012c0fe981eda29afd79ec622

UI: Fix T76918: 3D Mouse Inconsistent / Inaccessible UI

This consolidates the UI code for NDOF input settings, making all
settings accessible from the preferences. This works around an issue
where the Space Navigator's "Menu" button doesn't trigger the settings
menu in Blender.

I also took the opportunity to redo the UI layout.

Differential Revision: https://developer.blender.org/D7806

===================================================================

M	release/scripts/startup/bl_ui/space_userpref.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 7aa5a6e045e..3baedd889e0 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -1436,16 +1436,7 @@ class USERPREF_PT_input_ndof(InputPanel, CenterAlignMixIn, Panel):
         prefs = context.preferences
         inputs = prefs.inputs
 
-        flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=False)
-
-        flow.prop(inputs, "ndof_sensitivity", text="Pan Sensitivity")
-        flow.prop(inputs, "ndof_orbit_sensitivity", text="Orbit Sensitivity")
-        flow.prop(inputs, "ndof_deadzone", text="Deadzone")
-
-        layout.separator()
-
-        flow.row().prop(inputs, "ndof_view_navigate_method", expand=True)
-        flow.row().prop(inputs, "ndof_view_rotate_method", expand=True)
+        USERPREF_PT_ndof_settings.draw_settings(layout, inputs)
 
 
 # -----------------------------------------------------------------------------
@@ -1584,71 +1575,65 @@ class USERPREF_PT_ndof_settings(Panel):
     bl_label = "3D Mouse Settings"
     bl_space_type = 'TOPBAR'  # dummy.
     bl_region_type = 'HEADER'
+    bl_ui_units_x = 12
 
-    def draw(self, context):
-        layout = self.layout
-        layout.use_property_split = True
-        layout.use_property_decorate = False  # No animation.
-
-        input_prefs = context.preferences.inputs
-
-        is_view3d = context.space_data.type == 'VIEW_3D'
+    @staticmethod
+    def draw_settings(layout, props, show_3dview_settings=True):
+        col = layout.column()
+        col.prop(props, "ndof_sensitivity", text="Pan Sensitivity")
+        col.prop(props, "ndof_orbit_sensitivity")
+        col.prop(props, "ndof_deadzone")
 
-        col = layout.column(align=True)
-        col.prop(input_prefs, "ndof_sensitivity")
-        col.prop(input_prefs, "ndof_orbit_sensitivity")
-        col.prop(input_prefs, "ndof_deadzone")
+        layout.separator()
 
-        if is_view3d:
-            layout.separator()
-            layout.prop(input_prefs, "ndof_show_guide")
+        if show_3dview_settings:
+            col = layout.column()
+            col.row().prop(props, "ndof_view_navigate_method", expand=True, text="Navigation")
+            col.row().prop(props, "ndof_view_rotate_method", expand=True, text="Rotation")
 
-            layout.separator()
-            layout.label(text="Orbit Style")
-            layout.row().prop(input_prefs, "ndof_view_navigate_method", text="Navigate")
-            layout.row().prop(input_prefs, "ndof_view_rotate_method", text="Orbit")
             layout.separator()
 
-            layout.label(text="Orbit Options")
-            split = layout.split(factor=0.6)
-            row = split.row()
-            row.alignment = 'RIGHT'
-            row.label(text="Invert Axis")
-            row = split.row(align=True)
-            for text, attr in (
-                    ("X", "ndof_rotx_invert_axis"),
-                    ("Y", "ndof_roty_invert_axis"),
-                    ("Z", "ndof_rotz_invert_axis"),
-            ):
-                row.prop(input_prefs, attr, text=text, toggle=True)
+        col = layout.column()
+        if show_3dview_settings:
+            col.prop(props, "ndof_show_guide")
+        col.prop(props, "ndof_zoom_invert")
+        row = col.row(heading="Pan")
+        row.prop(props, "ndof_pan_yz_swap_axis", text="Swap Y and Z Axes")
 
-        # view2d use pan/zoom
         layout.separator()
-        layout.label(text="Pan Options")
 
-        split = layout.split(factor=0.6)
-        row = split.row()
-        row.alignment = 'RIGHT'
-        row.label(text="Invert Axis")
-        row = split.row(align=True)
+        row = layout.row(heading=("Invert Axis Pan" if show_3dview_settings else "Invert Pan Axis"))
         for text, attr in (
                 ("X", "ndof_panx_invert_axis"),
                 ("Y", "ndof_pany_invert_axis"),
                 ("Z", "ndof_panz_invert_axis"),
         ):
-            row.prop(input_prefs, attr, text=text, toggle=True)
+            row.prop(props, attr, text=text, toggle=True)
 
-        layout.prop(input_prefs, "ndof_pan_yz_swap_axis")
-
-        layout.label(text="Zoom Options")
-        layout.prop(input_prefs, "ndof_zoom_invert")
+        if show_3dview_settings:
+            row = layout.row(heading="Orbit")
+            for text, attr in (
+                    ("X", "ndof_rotx_invert_axis"),
+                    ("Y", "ndof_roty_invert_axis"),
+                    ("Z", "ndof_rotz_invert_axis"),
+            ):
+                row.prop(props, attr, text=text, toggle=True)
 
-        if is_view3d:
             layout.separator()
-            layout.label(text="Fly/Walk Options")
-            layout.prop(input_prefs, "ndof_fly_helicopter")
-            layout.prop(input_prefs, "ndof_lock_horizon")
 
+            col = layout.column(heading="Fly/Walk")
+            col.prop(props, "ndof_lock_horizon")
+            col.prop(props, "ndof_fly_helicopter")
+
+    def draw(self, context):
+        layout = self.layout
+        layout.use_property_split = True
+        layout.use_property_decorate = False  # No animation.
+
+        input_prefs = context.preferences.inputs
+
+        is_view3d = context.space_data.type == 'VIEW_3D'
+        self.draw_settings(layout, input_prefs, is_view3d)
 
 # -----------------------------------------------------------------------------
 # Key-Map Editor Panels



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