[Bf-blender-cvs] [e15ffc0c54c] blender-v2.83-release: UI: Fix Wideline AA for timeline
Clément Foucault
noreply at git.blender.org
Wed May 20 17:48:28 CEST 2020
Commit: e15ffc0c54c25e503c5e59f73d0e9f5092ee5773
Author: Clément Foucault
Date: Wed May 20 17:03:06 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rBe15ffc0c54c25e503c5e59f73d0e9f5092ee5773
UI: Fix Wideline AA for timeline
===================================================================
M source/blender/editors/interface/view2d_draw.c
===================================================================
diff --git a/source/blender/editors/interface/view2d_draw.c b/source/blender/editors/interface/view2d_draw.c
index 95fec2a10e9..36213f919a3 100644
--- a/source/blender/editors/interface/view2d_draw.c
+++ b/source/blender/editors/interface/view2d_draw.c
@@ -203,9 +203,9 @@ static void draw_parallel_lines(const ParallelLinesSet *lines,
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniform2fv("viewportSize", &viewport[2]);
- /* 0.5f factor here is because the line is too fat due to the builtin antialiasing.
+ /* -1.0f offset here is because the line is too fat due to the builtin antialiasing.
* TODO make a variant or a uniform to toggle it off. */
- immUniform1f("lineWidth", 0.5f * U.pixelsize);
+ immUniform1f("lineWidth", U.pixelsize - 1.0f);
}
else {
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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