[Bf-blender-cvs] [46c35dc2834] master: Fix UV shadow drawing not respecting 'UV Opacity' setting

Philipp Oeser noreply at git.blender.org
Tue May 19 15:36:18 CEST 2020


Commit: 46c35dc2834db57ff6c64e251ec99a164ce19e51
Author: Philipp Oeser
Date:   Tue May 19 15:33:21 2020 +0200
Branches: master
https://developer.blender.org/rB46c35dc2834db57ff6c64e251ec99a164ce19e51

Fix UV shadow drawing not respecting 'UV Opacity' setting

reapply changes from 30cbbccc6002 / D7764 that were only meant for
master. Sorry for the noise!

===================================================================

M	source/blender/editors/uvedit/uvedit_draw.c

===================================================================

diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index dcc9082d3dd..f8cef95c776 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -223,6 +223,7 @@ static void draw_uvs_shadow(SpaceImage *sima,
 {
   Object *ob_eval = DEG_get_evaluated_object(depsgraph, obedit);
   Mesh *me = ob_eval->data;
+  const float overlay_alpha = sima->uv_opacity;
   float col[4];
   UI_GetThemeColor4fv(TH_UV_SHADOW, col);
 
@@ -235,7 +236,11 @@ static void draw_uvs_shadow(SpaceImage *sima,
       GPU_line_smooth(true);
       GPU_blend(true);
     }
+    else if (overlay_alpha < 1.0f) {
+      GPU_blend(true);
+    }
 
+    col[3] = overlay_alpha;
     GPU_batch_program_set_builtin(edges, GPU_SHADER_2D_UV_UNIFORM_COLOR);
     GPU_batch_uniform_4fv(edges, "color", col);
     GPU_batch_draw(edges);
@@ -244,6 +249,9 @@ static void draw_uvs_shadow(SpaceImage *sima,
       GPU_line_smooth(false);
       GPU_blend(false);
     }
+    else if (overlay_alpha < 1.0f) {
+      GPU_blend(false);
+    }
   }
 }



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