[Bf-blender-cvs] [e0ae229acb2] blender-v2.83-release: Fix potential crash due to dyntopo GPU buffer invalid memory access
Brecht Van Lommel
noreply at git.blender.org
Mon May 18 22:04:29 CEST 2020
Commit: e0ae229acb2aa63ffba05dc53045577dbb876acf
Author: Brecht Van Lommel
Date: Mon May 18 18:07:09 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rBe0ae229acb2aa63ffba05dc53045577dbb876acf
Fix potential crash due to dyntopo GPU buffer invalid memory access
When the number of triangles in a node became zero, the wireframe batch was
not freed along with the triangles batch and could still reference a freed
vertex buffer.
Ref T76858
===================================================================
M source/blender/gpu/intern/gpu_buffers.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index e9061f1a029..5221cc09ad9 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1083,13 +1083,24 @@ short GPU_pbvh_buffers_material_index_get(GPU_PBVH_Buffers *buffers)
return buffers->material_index;
}
+static void gpu_pbvh_buffers_clear(GPU_PBVH_Buffers *buffers)
+{
+ GPU_BATCH_DISCARD_SAFE(buffers->lines);
+ GPU_BATCH_DISCARD_SAFE(buffers->lines_fast);
+ GPU_BATCH_DISCARD_SAFE(buffers->triangles);
+ GPU_BATCH_DISCARD_SAFE(buffers->triangles_fast);
+ GPU_INDEXBUF_DISCARD_SAFE(buffers->index_lines_buf_fast);
+ GPU_INDEXBUF_DISCARD_SAFE(buffers->index_lines_buf);
+ GPU_INDEXBUF_DISCARD_SAFE(buffers->index_buf_fast);
+ GPU_INDEXBUF_DISCARD_SAFE(buffers->index_buf);
+ GPU_VERTBUF_DISCARD_SAFE(buffers->vert_buf);
+}
+
void GPU_pbvh_buffers_update_flush(GPU_PBVH_Buffers *buffers)
{
/* Free empty bmesh node buffers. */
if (buffers->clear_bmesh_on_flush) {
- GPU_BATCH_DISCARD_SAFE(buffers->triangles);
- GPU_INDEXBUF_DISCARD_SAFE(buffers->index_buf);
- GPU_VERTBUF_DISCARD_SAFE(buffers->vert_buf);
+ gpu_pbvh_buffers_clear(buffers);
buffers->clear_bmesh_on_flush = false;
}
@@ -1102,16 +1113,7 @@ void GPU_pbvh_buffers_update_flush(GPU_PBVH_Buffers *buffers)
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers)
{
if (buffers) {
- GPU_BATCH_DISCARD_SAFE(buffers->lines);
- GPU_BATCH_DISCARD_SAFE(buffers->lines_fast);
- GPU_BATCH_DISCARD_SAFE(buffers->triangles);
- GPU_BATCH_DISCARD_SAFE(buffers->triangles_fast);
- GPU_INDEXBUF_DISCARD_SAFE(buffers->index_lines_buf_fast);
- GPU_INDEXBUF_DISCARD_SAFE(buffers->index_lines_buf);
- GPU_INDEXBUF_DISCARD_SAFE(buffers->index_buf_fast);
- GPU_INDEXBUF_DISCARD_SAFE(buffers->index_buf);
- GPU_VERTBUF_DISCARD_SAFE(buffers->vert_buf);
-
+ gpu_pbvh_buffers_clear(buffers);
MEM_freeN(buffers);
}
}
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