[Bf-blender-cvs] [9f8c22929b9] tmp-eevee-material-refactor: Cleanup: EEVEE: Split LUT generation code from eevee_material.c

Clément Foucault noreply at git.blender.org
Thu May 14 16:58:57 CEST 2020


Commit: 9f8c22929b9084a104c1f26c16dd3aa2f6f32390
Author: Clément Foucault
Date:   Sat May 9 02:09:37 2020 +0200
Branches: tmp-eevee-material-refactor
https://developer.blender.org/rB9f8c22929b9084a104c1f26c16dd3aa2f6f32390

Cleanup: EEVEE: Split LUT generation code from eevee_material.c

===================================================================

A	source/blender/draw/engines/eevee/eevee_lut_gen.c
M	source/blender/draw/engines/eevee/eevee_materials.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lut_gen.c b/source/blender/draw/engines/eevee/eevee_lut_gen.c
new file mode 100644
index 00000000000..5f20d6fbfb8
--- /dev/null
+++ b/source/blender/draw/engines/eevee/eevee_lut_gen.c
@@ -0,0 +1,198 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2020, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ *
+ * EEVEE LUT generation:
+ *
+ * Routine to generate the LUT used by eevee stored in eevee_lut.h
+ * Theses functions are not to be used in the final executable.
+ */
+
+#include "DRW_render.h"
+
+#include "BLI_alloca.h"
+#include "BLI_rand.h"
+#include "BLI_string_utils.h"
+
+extern char datatoc_bsdf_lut_frag_glsl[];
+extern char datatoc_btdf_lut_frag_glsl[];
+extern char datatoc_bsdf_common_lib_glsl[];
+extern char datatoc_bsdf_sampling_lib_glsl[];
+extern char datatoc_lightprobe_geom_glsl[];
+extern char datatoc_lightprobe_vert_glsl[];
+
+static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
+{
+  struct GPUTexture *tex;
+  struct GPUFrameBuffer *fb = NULL;
+  static float samples_len = 8192.0f;
+  static float inv_samples_len = 1.0f / 8192.0f;
+
+  char *lib_str = BLI_string_joinN(datatoc_bsdf_common_lib_glsl, datatoc_bsdf_sampling_lib_glsl);
+
+  struct GPUShader *sh = DRW_shader_create_with_lib(datatoc_lightprobe_vert_glsl,
+                                                    datatoc_lightprobe_geom_glsl,
+                                                    datatoc_bsdf_lut_frag_glsl,
+                                                    lib_str,
+                                                    "#define HAMMERSLEY_SIZE 8192\n"
+                                                    "#define BRDF_LUT_SIZE 64\n"
+                                                    "#define NOISE_SIZE 64\n");
+
+  DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
+  DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
+  DRW_shgroup_uniform_float(grp, "sampleCount", &samples_len, 1);
+  DRW_shgroup_uniform_float(grp, "invSampleCount", &inv_samples_len, 1);
+  DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley);
+  DRW_shgroup_uniform_texture(grp, "texJitter", e_data.jitter);
+
+  struct GPUBatch *geom = DRW_cache_fullscreen_quad_get();
+  DRW_shgroup_call(grp, geom, NULL);
+
+  float *texels = MEM_mallocN(sizeof(float[2]) * w * h, "lut");
+
+  tex = DRW_texture_create_2d(w, h, GPU_RG16F, DRW_TEX_FILTER, (float *)texels);
+
+  DRWFboTexture tex_filter = {&tex, GPU_RG16F, DRW_TEX_FILTER};
+  GPU_framebuffer_init(&fb, &draw_engine_eevee_type, w, h, &tex_filter, 1);
+
+  GPU_framebuffer_bind(fb);
+  DRW_draw_pass(pass);
+
+  float *data = MEM_mallocN(sizeof(float[3]) * w * h, "lut");
+  glReadBuffer(GL_COLOR_ATTACHMENT0);
+  glReadPixels(0, 0, w, h, GL_RGB, GL_FLOAT, data);
+
+  printf("{");
+  for (int i = 0; i < w * h * 3; i += 3) {
+    printf("%ff, %ff, ", data[i], data[i + 1]);
+    i += 3;
+    printf("%ff, %ff, ", data[i], data[i + 1]);
+    i += 3;
+    printf("%ff, %ff, ", data[i], data[i + 1]);
+    i += 3;
+    printf("%ff, %ff, \n", data[i], data[i + 1]);
+  }
+  printf("}");
+
+  MEM_freeN(texels);
+  MEM_freeN(data);
+
+  return tex;
+}
+
+static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
+{
+  struct GPUTexture *tex;
+  struct GPUTexture *hammersley = create_hammersley_sample_texture(8192);
+  struct GPUFrameBuffer *fb = NULL;
+  static float samples_len = 8192.0f;
+  static float a2 = 0.0f;
+  static float inv_samples_len = 1.0f / 8192.0f;
+
+  char *frag_str = BLI_string_joinN(
+      datatoc_bsdf_common_lib_glsl, datatoc_bsdf_sampling_lib_glsl, datatoc_btdf_lut_frag_glsl);
+
+  struct GPUShader *sh = DRW_shader_create_fullscreen(frag_str,
+                                                      "#define HAMMERSLEY_SIZE 8192\n"
+                                                      "#define BRDF_LUT_SIZE 64\n"
+                                                      "#define NOISE_SIZE 64\n"
+                                                      "#define LUT_SIZE 64\n");
+
+  MEM_freeN(frag_str);
+
+  DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
+  DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
+  DRW_shgroup_uniform_float(grp, "a2", &a2, 1);
+  DRW_shgroup_uniform_float(grp, "sampleCount", &samples_len, 1);
+  DRW_shgroup_uniform_float(grp, "invSampleCount", &inv_samples_len, 1);
+  DRW_shgroup_uniform_texture(grp, "texHammersley", hammersley);
+  DRW_shgroup_uniform_texture(grp, "utilTex", e_data.util_tex);
+
+  struct GPUBatch *geom = DRW_cache_fullscreen_quad_get();
+  DRW_shgroup_call(grp, geom, NULL);
+
+  float *texels = MEM_mallocN(sizeof(float[2]) * w * h, "lut");
+
+  tex = DRW_texture_create_2d(w, h, GPU_R16F, DRW_TEX_FILTER, (float *)texels);
+
+  DRWFboTexture tex_filter = {&tex, GPU_R16F, DRW_TEX_FILTER};
+  GPU_framebuffer_init(&fb, &draw_engine_eevee_type, w, h, &tex_filter, 1);
+
+  GPU_framebuffer_bind(fb);
+
+  float *data = MEM_mallocN(sizeof(float[3]) * w * h, "lut");
+
+  float inc = 1.0f / 31.0f;
+  float roughness = 1e-8f - inc;
+  FILE *f = BLI_fopen("btdf_split_sum_ggx.h", "w");
+  fprintf(f, "static float btdf_split_sum_ggx[32][64 * 64] = {\n");
+  do {
+    roughness += inc;
+    CLAMP(roughness, 1e-4f, 1.0f);
+    a2 = powf(roughness, 4.0f);
+    DRW_draw_pass(pass);
+
+    GPU_framebuffer_read_data(0, 0, w, h, 3, 0, data);
+
+#if 1
+    fprintf(f, "\t{\n\t\t");
+    for (int i = 0; i < w * h * 3; i += 3) {
+      fprintf(f, "%ff,", data[i]);
+      if (((i / 3) + 1) % 12 == 0) {
+        fprintf(f, "\n\t\t");
+      }
+      else {
+        fprintf(f, " ");
+      }
+    }
+    fprintf(f, "\n\t},\n");
+#else
+    for (int i = 0; i < w * h * 3; i += 3) {
+      if (data[i] < 0.01) {
+        printf(" ");
+      }
+      else if (data[i] < 0.3) {
+        printf(".");
+      }
+      else if (data[i] < 0.6) {
+        printf("+");
+      }
+      else if (data[i] < 0.9) {
+        printf("%%");
+      }
+      else {
+        printf("#");
+      }
+      if ((i / 3 + 1) % 64 == 0) {
+        printf("\n");
+      }
+    }
+#endif
+
+  } while (roughness < 1.0f);
+  fprintf(f, "\n};\n");
+
+  fclose(f);
+
+  MEM_freeN(texels);
+  MEM_freeN(data);
+
+  return tex;
+}
\ No newline at end of file
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 008f7ec3c0d..200f40a263b 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -76,8 +76,6 @@ extern char datatoc_prepass_vert_glsl[];
 extern char datatoc_default_frag_glsl[];
 extern char datatoc_default_world_frag_glsl[];
 extern char datatoc_ltc_lib_glsl[];
-extern char datatoc_bsdf_lut_frag_glsl[];
-extern char datatoc_btdf_lut_frag_glsl[];
 extern char datatoc_bsdf_common_lib_glsl[];
 extern char datatoc_bsdf_sampling_lib_glsl[];
 extern char datatoc_common_uniforms_lib_glsl[];
@@ -115,166 +113,6 @@ typedef struct EeveeMaterialCache {
 
 /* *********** FUNCTIONS *********** */
 
-#if 0 /* Used only to generate the LUT values */
-static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
-{
-  struct GPUTexture *tex;
-  struct GPUFrameBuffer *fb = NULL;
-  static float samples_len = 8192.0f;
-  static float inv_samples_len = 1.0f / 8192.0f;
-
-  char *lib_str = BLI_string_joinN(datatoc_bsdf_common_lib_glsl, datatoc_bsdf_sampling_lib_glsl);
-
-  struct GPUShader *sh = DRW_shader_create_with_lib(datatoc_lightprobe_vert_glsl,
-                                                    datatoc_lightprobe_geom_glsl,
-                                                    datatoc_bsdf_lut_frag_glsl,
-                                                    lib_str,
-                                                    "#define HAMMERSLEY_SIZE 8192\n"
-                                                    "#define BRDF_LUT_SIZE 64\n"
-                                                    "#define NOISE_SIZE 64\n");
-
-  DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
-  DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
-  DRW_shgroup_uniform_float(grp, "sampleCount", &samples_len, 1);
-  DRW_shgroup_uniform_float(grp, "invSampleCount", &inv_samples_len, 1);
-  DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley);
-  DRW_shgroup_uniform_texture(grp, "texJitter", e_data.jitter);
-
-  struct GPUBatch *geom = DRW_cache_fullscreen_quad_get();
-  DRW_shgroup_call(grp, geom, NULL);
-
-  float *texels = MEM_mallocN(sizeof(float[2]) * w * h, "lut");
-
-  tex = DRW_texture_create_2d(w, h, GPU_RG16F, DRW_TEX_FILTER, (float *)texels);
-
-  DRWFboTexture tex_filter = {&tex, GPU_RG16F, DRW_TEX_FILTER};
-  GPU_framebuffer_init(&fb, &draw_engine_eevee_type, w, h, &tex_filter, 1);
-
-  GPU_framebuffer_bind(fb);
-  DRW_draw_pass(pass);
-
-  float *data = MEM_mallocN(sizeof(float[3]) * w * h, "lut");
-  glReadBuffer(GL_COLOR_ATTACHMENT0);
-  glReadPixels(0, 0, w, h, GL_RGB, GL_FLOAT, data);
-
-  printf("{");
-  for (int i = 0; i < w * h * 3; i += 3) {
-    printf("%ff, %ff, ", data[i], data[i + 1]);
-    i += 3;
-    printf("%ff, %ff, ", data[i], data[i + 1]);
-    i += 3;
-    printf("%ff, %ff, ", data[i], data[i + 1]);
-    i += 3;
-    printf("%ff, %ff, \n", data[i], data[i + 1]);
-  }
-  printf("}");
-
-  MEM_freeN(texels);
-  MEM_freeN(data);
-
-  return tex;
-}
-
-static struct GPUTexture *create_ggx_refraction

@@ Diff output truncated at 10240 characters. @@



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