[Bf-blender-cvs] [e5852570632] blender-v2.83-release: GPencil: Changes in 2D template

Antonio Vazquez noreply at git.blender.org
Thu May 14 16:32:05 CEST 2020


Commit: e58525706328f902baaa0252cb28b4a33534259c
Author: Antonio Vazquez
Date:   Thu May 14 16:31:15 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rBe58525706328f902baaa0252cb28b4a33534259c

GPencil: Changes in 2D template

Differential Revision: https://developer.blender.org/D7619

===================================================================

A	release/scripts/startup/bl_app_templates_system/2D_Animation/__init__.py
M	release/scripts/startup/bl_ui/space_view3d_toolbar.py

===================================================================

diff --git a/release/scripts/startup/bl_app_templates_system/2D_Animation/__init__.py b/release/scripts/startup/bl_app_templates_system/2D_Animation/__init__.py
new file mode 100644
index 00000000000..62c1edbee85
--- /dev/null
+++ b/release/scripts/startup/bl_app_templates_system/2D_Animation/__init__.py
@@ -0,0 +1,46 @@
+# Initialization script for 2D Animation template
+
+import bpy
+from bpy.app.handlers import persistent
+
+
+ at persistent
+def load_handler(dummy):
+    import bpy
+
+    # 2D Animation
+    screen = bpy.data.screens['2D Animation']
+    if screen:
+        for area in screen.areas:
+            # Set Tool settings as default in properties panel.
+            if area.type == 'PROPERTIES':
+                for space in area.spaces:
+                    if space.type != 'PROPERTIES':
+                        continue
+                    space.context = 'TOOL'
+
+            # Open sidebar in Dopesheet.
+            elif area.type == 'DOPESHEET_EDITOR':
+                for space in area.spaces:
+                    if space.type != 'DOPESHEET_EDITOR':
+                        continue
+                    space.show_region_ui = True
+
+    # 2D Full Canvas
+    screen = bpy.data.screens['2D Full Canvas']
+    if screen:
+        for area in screen.areas:
+            if area.type == 'VIEW_3D':
+                for space in area.spaces:
+                    if space.type != 'VIEW_3D':
+                        continue
+                    space.shading.type = 'MATERIAL'
+                    space.shading.use_scene_world = True
+
+
+def register():
+    bpy.app.handlers.load_factory_startup_post.append(load_handler)
+
+
+def unregister():
+    bpy.app.handlers.load_factory_startup_post.remove(load_handler)
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 6aaeec3f3cf..688d47d2093 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1423,6 +1423,7 @@ class VIEW3D_PT_tools_grease_pencil_brush_select(Panel, View3DPanel, GreasePenci
 
 class VIEW3D_PT_tools_grease_pencil_brush_settings(Panel, View3DPanel, GreasePencilPaintPanel):
     bl_label = "Brush Settings"
+    bl_options = {'DEFAULT_CLOSED'}
 
     # What is the point of brush presets? Seems to serve the exact same purpose as brushes themselves??
     def draw_header_preset(self, _context):
@@ -2105,7 +2106,6 @@ class VIEW3D_PT_tools_grease_pencil_brush_mixcolor(View3DPanel, Panel):
     bl_context = ".greasepencil_paint"
     bl_label = "Color"
     bl_category = "Tool"
-    bl_options = {'DEFAULT_CLOSED'}
 
     @classmethod
     def poll(cls, context):
@@ -2165,7 +2165,6 @@ class VIEW3D_PT_tools_grease_pencil_brush_mix_palette(View3DPanel, Panel):
     bl_label = "Palette"
     bl_category = "Tool"
     bl_parent_id = 'VIEW3D_PT_tools_grease_pencil_brush_mixcolor'
-    bl_options = {'DEFAULT_CLOSED'}
 
     @classmethod
     def poll(cls, context):



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