[Bf-blender-cvs] [ada03e86739] blender-v2.83-release: UI: Fix Unreported missing background for azone arrow

Clément Foucault noreply at git.blender.org
Thu May 14 16:19:22 CEST 2020


Commit: ada03e8673978eb12eb372e7750f7b7467ec1303
Author: Clément Foucault
Date:   Thu May 14 16:16:04 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rBada03e8673978eb12eb372e7750f7b7467ec1303

UI: Fix Unreported missing background for azone arrow

This was caused by the sRGB viewport changes. The fix is to modify the
alpha values manually. The shader was also missing a srgb fix.

===================================================================

M	source/blender/editors/screen/area.c
M	source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
M	source/blender/windowmanager/WM_api.h
M	source/blender/windowmanager/intern/wm_draw.c

===================================================================

diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 94937ce9db8..96aad89827f 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -269,7 +269,7 @@ static void draw_azone_arrow(float x1, float y1, float x2, float y2, AZEdge edge
   GPU_blend(false);
 }
 
-static void region_draw_azone_tab_arrow(AZone *az)
+static void region_draw_azone_tab_arrow(ScrArea *area, ARegion *region, AZone *az)
 {
   GPU_blend(true);
 
@@ -289,7 +289,9 @@ static void region_draw_azone_tab_arrow(AZone *az)
       break;
   }
 
-  float color[4] = {0.05f, 0.05f, 0.05f, 0.4f};
+  /* Workaround for different color spaces between normal areas and the ones using GPUViewports. */
+  float alpha = WM_region_use_viewport(area, region) ? 0.6f : 0.4f;
+  float color[4] = {0.05f, 0.05f, 0.05f, alpha};
   UI_draw_roundbox_aa(
       true, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, color);
 
@@ -330,7 +332,7 @@ static void region_draw_azones(ScrArea *area, ARegion *region)
         if (az->region) {
           /* only display tab or icons when the region is hidden */
           if (az->region->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) {
-            region_draw_azone_tab_arrow(az);
+            region_draw_azone_tab_arrow(area, region, az);
           }
         }
       }
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
index 18f58d52f32..bdc87baf924 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl
@@ -35,4 +35,6 @@ void main()
   if (butCo > 0.0) {
     fragColor.a = 1.0;
   }
+
+  fragColor = blender_srgb_to_framebuffer_space(fragColor);
 }
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index bd534c51c9a..3af99a11a6b 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -870,6 +870,8 @@ void WM_generic_callback_free(struct wmGenericCallback *callback);
 
 void WM_generic_user_data_free(struct wmGenericUserData *user_data);
 
+bool WM_region_use_viewport(struct ScrArea *area, struct ARegion *region);
+
 #ifdef WITH_XR_OPENXR
 /* wm_xr.c */
 bool WM_xr_session_exists(const wmXrData *xr);
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 63ad2e446ea..a01ab1377c1 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -293,7 +293,7 @@ static bool wm_region_use_viewport_by_type(short space_type, short region_type)
   return (ELEM(space_type, SPACE_VIEW3D, SPACE_IMAGE) && region_type == RGN_TYPE_WINDOW);
 }
 
-static bool wm_region_use_viewport(ScrArea *area, ARegion *region)
+bool WM_region_use_viewport(ScrArea *area, ARegion *region)
 {
   return wm_region_use_viewport_by_type(area->spacetype, region->regiontype);
 }
@@ -658,7 +658,7 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
     LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
       if (region->visible && region->do_draw) {
         CTX_wm_region_set(C, region);
-        bool use_viewport = wm_region_use_viewport(area, region);
+        bool use_viewport = WM_region_use_viewport(area, region);
 
         if (stereo && wm_draw_region_stereo_set(bmain, area, region, STEREO_LEFT_ID)) {
           wm_draw_region_buffer_create(region, true, use_viewport);
@@ -1042,7 +1042,7 @@ void WM_draw_region_free(ARegion *region, bool hide)
 void wm_draw_region_test(bContext *C, ScrArea *area, ARegion *region)
 {
   /* Function for redraw timer benchmark. */
-  bool use_viewport = wm_region_use_viewport(area, region);
+  bool use_viewport = WM_region_use_viewport(area, region);
   wm_draw_region_buffer_create(region, false, use_viewport);
   wm_draw_region_bind(region, 0);
   ED_region_do_draw(C, region);



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