[Bf-blender-cvs] [a88316b4a6e] blender-v2.83-release: Cleanup: Remove uneeded loop

Antonio Vazquez noreply at git.blender.org
Thu May 14 12:30:15 CEST 2020


Commit: a88316b4a6e93bdda210ec050928fd2e2eee0d5e
Author: Antonio Vazquez
Date:   Thu May 14 12:28:45 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rBa88316b4a6e93bdda210ec050928fd2e2eee0d5e

Cleanup: Remove uneeded loop

The Region loop was not required.

===================================================================

M	source/blender/blenloader/intern/versioning_defaults.c

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 9309a529ccf..b404ec4a2c0 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -230,19 +230,17 @@ static void blo_update_defaults_screen(bScreen *screen,
   /* 2D animation template. */
   if (app_template && STREQ(app_template, "2D_Animation")) {
     LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
-      LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
-        if (area->spacetype == SPACE_ACTION) {
-          SpaceAction *saction = area->spacedata.first;
-          /* Enable Sliders. */
-          saction->flag |= SACTION_SLIDERS;
-        }
-        else if (area->spacetype == SPACE_VIEW3D) {
-          View3D *v3d = area->spacedata.first;
-          /* Set Material Color by default. */
-          v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
-          /* Enable Annotations. */
-          v3d->flag2 |= V3D_SHOW_ANNOTATION;
-        }
+      if (area->spacetype == SPACE_ACTION) {
+        SpaceAction *saction = area->spacedata.first;
+        /* Enable Sliders. */
+        saction->flag |= SACTION_SLIDERS;
+      }
+      else if (area->spacetype == SPACE_VIEW3D) {
+        View3D *v3d = area->spacedata.first;
+        /* Set Material Color by default. */
+        v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
+        /* Enable Annotations. */
+        v3d->flag2 |= V3D_SHOW_ANNOTATION;
       }
     }
   }



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