[Bf-blender-cvs] [fc62a3366c3] master: UI: Remove duplicate Mark/Clear Seam entries from Edge menus

Pablo Vazquez noreply at git.blender.org
Tue May 12 19:07:17 CEST 2020


Commit: fc62a3366c3264466b57e0d19b8d2970a1ad1a60
Author: Pablo Vazquez
Date:   Tue May 12 19:06:58 2020 +0200
Branches: master
https://developer.blender.org/rBfc62a3366c3264466b57e0d19b8d2970a1ad1a60

UI: Remove duplicate Mark/Clear Seam entries from Edge menus

These already exist in the UV menu (both in the 3D Viewport and UV Editor)
which makes it more clear that this feature is related to UV Unwrapping.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 5c70956bcc2..ebc3263f9cc 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3762,11 +3762,6 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu):
 
             col.separator()
 
-            col.operator("mesh.mark_seam").clear = False
-            col.operator("mesh.mark_seam", text="Clear Seam").clear = True
-
-            col.separator()
-
             col.operator("mesh.mark_sharp")
             col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
 
@@ -4012,11 +4007,6 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
 
         layout.separator()
 
-        layout.operator("mesh.mark_seam").clear = False
-        layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
-
-        layout.separator()
-
         layout.operator("mesh.mark_sharp")
         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True



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