[Bf-blender-cvs] [04a3bdcc524] master: Blenlib: Added explicit BLI_INLINE in perlin noise.
Stefan Werner
noreply at git.blender.org
Thu May 7 10:04:32 CEST 2020
Commit: 04a3bdcc524d2c089d11d3ef3576a9e5123ef40e
Author: Stefan Werner
Date: Thu May 7 10:01:42 2020 +0200
Branches: master
https://developer.blender.org/rB04a3bdcc524d2c089d11d3ef3576a9e5123ef40e
Blenlib: Added explicit BLI_INLINE in perlin noise.
A few tiny functions were not inlined even in some release
configurations. Added BLI_INLINE as extra compiler hint in
places that the profiler showed at hot spots when populating
geometry with hair.
===================================================================
M source/blender/blenlib/intern/noise.c
===================================================================
diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c
index 229a06948c2..053047d121d 100644
--- a/source/blender/blenlib/intern/noise.c
+++ b/source/blender/blenlib/intern/noise.c
@@ -24,6 +24,7 @@
#include <math.h>
#include "BLI_noise.h"
+#include "BLI_compiler_compat.h"
/* local */
static float noise3_perlin(float vec[3]);
@@ -264,17 +265,17 @@ static const float hashvectf[768] = {
/* IMPROVED PERLIN NOISE */
/**************************/
-static float lerp(float t, float a, float b)
+BLI_INLINE float lerp(float t, float a, float b)
{
return (a + t * (b - a));
}
-static float npfade(float t)
+BLI_INLINE float npfade(float t)
{
return (t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f));
}
-static float grad(int hash_val, float x, float y, float z)
+BLI_INLINE float grad(int hash_val, float x, float y, float z)
{
int h = hash_val & 15; /* CONVERT LO 4 BITS OF HASH CODE */
float u = h < 8 ? x : y; /* INTO 12 GRADIENT DIRECTIONS. */
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