[Bf-blender-cvs] [6c48a36962d] master: DRW: match edge opacity to 2.82

Campbell Barton noreply at git.blender.org
Mon Mar 30 01:30:37 CEST 2020


Commit: 6c48a36962d6e852ec7c0e31232b969a8d69e640
Author: Campbell Barton
Date:   Mon Mar 30 09:59:31 2020 +1100
Branches: master
https://developer.blender.org/rB6c48a36962d6e852ec7c0e31232b969a8d69e640

DRW: match edge opacity to 2.82

Edges were hard to see in some cases in edit-mesh vertex/face modes.

Since 804e90b42d72 alpha is handled differently,
update edge alpha to visually match 2.82.

===================================================================

M	source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl

===================================================================

diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl
index b79bae45f23..195d2a5a7b7 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_common_lib.glsl
@@ -20,7 +20,7 @@ vec4 EDIT_MESH_edge_color_inner(int edge_flag)
   color = ((edge_flag & EDGE_SELECTED) != 0) ? color_select : color;
   color = ((edge_flag & EDGE_ACTIVE) != 0) ? colorEditMeshActive : color;
 
-  color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.4;
+  color.a = (selectEdges || (edge_flag & (EDGE_SELECTED | EDGE_ACTIVE)) != 0) ? 1.0 : 0.7;
   return color;
 }
 
@@ -32,7 +32,7 @@ vec4 EDIT_MESH_edge_vertex_color(int vertex_flag)
   bool edge_selected = (vertex_flag & (VERT_ACTIVE | VERT_SELECTED)) != 0;
   color = (edge_selected) ? color_select : color;
 
-  color.a = (selectEdges || edge_selected) ? 1.0 : 0.4;
+  color.a = (selectEdges || edge_selected) ? 1.0 : 0.7;
   return color;
 }



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