[Bf-blender-cvs] [b10ea6f3a07] greasepencil-object: GPencil: Change Jitter to be more hard and work in vertical lines
Antonio Vazquez
noreply at git.blender.org
Wed Mar 25 11:52:10 CET 2020
Commit: b10ea6f3a079929196f71bf61bdd9e5cd3370ec8
Author: Antonio Vazquez
Date: Wed Mar 25 11:51:59 2020 +0100
Branches: greasepencil-object
https://developer.blender.org/rBb10ea6f3a079929196f71bf61bdd9e5cd3370ec8
GPencil: Change Jitter to be more hard and work in vertical lines
Before the jitter was not working in vertical lines.
===================================================================
M source/blender/editors/gpencil/gpencil_paint.c
===================================================================
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 01b0fe80dfc..36812d96b57 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -486,6 +486,7 @@ static void gp_stroke_convertcoords(tGPsdata *p, const float mval[2], float out[
/* Apply jitter to stroke point. */
static void gp_brush_jitter(bGPdata *gpd, tGPspoint *pt, const float amplitude)
{
+ const float axis[2] = {0.0f, 1.0f};
/* Jitter is applied perpendicular to the mouse movement vector (2D space). */
float mvec[2];
/* Mouse movement in ints -> floats. */
@@ -493,16 +494,15 @@ static void gp_brush_jitter(bGPdata *gpd, tGPspoint *pt, const float amplitude)
tGPspoint *pt_prev = pt - 1;
sub_v2_v2v2(mvec, &pt->x, &pt_prev->x);
normalize_v2(mvec);
+ /* Rotate mvec by 90 degrees... */
+ float angle = angle_v2v2(mvec, axis);
+ /* Reduce noise in the direction of the stroke. */
+ mvec[0] *= cos(angle);
+ mvec[1] *= sin(angle);
+
+ /* Scale by displacement amount, and apply. */
+ madd_v2_v2fl(&pt->x, mvec, amplitude * 10.0f);
}
- else {
- mvec[0] = 0.0f;
- mvec[1] = 0.0f;
- }
- /* Rotate mvec by 90 degrees... */
- SWAP(float, mvec[0], mvec[1]);
- mvec[0] -= mvec[0];
- /* Scale by displacement amount, and apply. */
- madd_v2_v2fl(&pt->x, mvec, amplitude);
}
/* apply pressure change depending of the angle of the stroke to simulate a pen with shape */
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