[Bf-blender-cvs] [b759857825b] master: Revert "Fix T74782: WorkBench TAA Artifacts During Painting/Drawing"

Jeroen Bakker noreply at git.blender.org
Tue Mar 24 14:03:36 CET 2020


Commit: b759857825b80af98621c2ff4b52f106ab79576c
Author: Jeroen Bakker
Date:   Tue Mar 24 14:02:16 2020 +0100
Branches: master
https://developer.blender.org/rBb759857825b80af98621c2ff4b52f106ab79576c

Revert "Fix T74782: WorkBench TAA Artifacts During Painting/Drawing"

This reverts commit 58ac113b76d950c72c7319094f7e6cc61c70dc59.

===================================================================

M	source/blender/draw/engines/workbench/workbench_effect_antialiasing.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
index 05ce4c8395b..3050093062f 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
@@ -422,7 +422,6 @@ void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata)
    * If TAA accumulation is finished, we only blit the result.
    */
 
-  const bool taa_finished = (wpd->taa_sample >= wpd->taa_sample_len) && wpd->taa_sample_len > 1;
   if (wpd->taa_sample == 0) {
     /* In playback mode, we are sure the next redraw will not use the same viewmatrix.
      * In this case no need to save the depth buffer. */
@@ -441,9 +440,6 @@ void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata)
     if (workbench_in_front_history_needed(vedata)) {
       GPU_framebuffer_blit(fbl->antialiasing_in_front_fb, 0, dfbl->in_front_fb, 0, GPU_DEPTH_BIT);
     }
-    if (taa_finished) {
-      return;
-    }
   }
 
   if (!DRW_state_is_image_render() || wpd->taa_sample + 1 == wpd->taa_sample_len) {



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