[Bf-blender-cvs] [579447bd892] master: Fix T74096: Paint Masking overlay can`t be hidden
Philipp Oeser
noreply at git.blender.org
Tue Mar 24 09:47:47 CET 2020
Commit: 579447bd892af14a306e29f487ecf11ce226d52e
Author: Philipp Oeser
Date: Wed Mar 18 19:19:12 2020 +0100
Branches: master
https://developer.blender.org/rB579447bd892af14a306e29f487ecf11ce226d52e
Fix T74096: Paint Masking overlay can`t be hidden
Caused by rB9516921c05bd.
Dont really see a reason to draw overlays here if overlays are disabled.
Looks like this only affects Face/Vertex mask selection drawing [which
should indeed be hidden when overlays are disabled] next to two
exceptions:
- OVERLAY_paint_vertex_cache_populate draws weights as well [D7176 /
T70807 might be related here, but to me it looks like drawing weights
here is actually not needed at all]
- OVERLAY_paint_texture_cache_populate calls
DRW_cache_mesh_surface_texpaint_get [not sure about this one, this is
also called from workbench_cache_texpaint_populate, looks like this is
not needed when overlays are hidden]
Maniphest Tasks: T74096
Differential Revision: https://developer.blender.org/D7179
===================================================================
M source/blender/draw/engines/overlay/overlay_engine.c
===================================================================
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 9788d38478c..adbcd3c7f28 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -304,7 +304,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
else if (in_pose_mode && draw_bones) {
OVERLAY_pose_armature_cache_populate(vedata, ob);
}
- else if (in_paint_mode) {
+ else if (in_paint_mode && !pd->hide_overlays) {
switch (draw_ctx->object_mode) {
case OB_MODE_VERTEX_PAINT:
OVERLAY_paint_vertex_cache_populate(vedata, ob);
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