[Bf-blender-cvs] [d0d251b53b7] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Tue Mar 24 00:43:00 CET 2020


Commit: d0d251b53b7114a52d1253b022acb04d84e39507
Author: Campbell Barton
Date:   Tue Mar 24 10:27:12 2020 +1100
Branches: master
https://developer.blender.org/rBd0d251b53b7114a52d1253b022acb04d84e39507

Cleanup: spelling

===================================================================

M	source/blender/blenkernel/intern/curveprofile.c
M	source/blender/blenkernel/intern/pbvh_bmesh.c
M	source/blender/blenlib/intern/math_geom.c
M	source/blender/blenlib/intern/threads.c
M	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M	source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h
M	source/blender/editors/screen/screen_ops.c
M	source/blender/io/collada/AnimationImporter.cpp

===================================================================

diff --git a/source/blender/blenkernel/intern/curveprofile.c b/source/blender/blenkernel/intern/curveprofile.c
index 0ab45921c56..a748dfbab3e 100644
--- a/source/blender/blenkernel/intern/curveprofile.c
+++ b/source/blender/blenkernel/intern/curveprofile.c
@@ -932,8 +932,8 @@ void BKE_curveprofile_initialize(CurveProfile *profile, short segments_len)
 }
 
 /**
- * Gives the distance to the next point in the widget's sampled table, in other words the length
- * of the ith edge of the table.
+ * Gives the distance to the next point in the widgets sampled table, in other words the length
+ * of the \a 'i' edge of the table.
  *
  * \note Requires curveprofile_initialize or #BKE_curveprofile_update call before to fill table.
  */
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 65820566fd5..73042222436 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -895,11 +895,11 @@ static void long_edge_queue_edge_add_recursive(
   }
 
   if ((l_edge->radial_next != l_edge)) {
-    /* how much longer we need to be to consider for subdividing
+    /* How much longer we need to be to consider for subdividing
      * (avoids subdividing faces which are only *slightly* skinny) */
 #  define EVEN_EDGELEN_THRESHOLD 1.2f
-    /* how much the limit increases per recursion
-     * (avoids performing subdvisions too far away) */
+    /* How much the limit increases per recursion
+     * (avoids performing subdivisions too far away). */
 #  define EVEN_GENERATION_SCALE 1.6f
 
     const float len_sq_cmp = len_sq * EVEN_EDGELEN_THRESHOLD;
@@ -1687,7 +1687,7 @@ struct FastNodeBuildInfo {
 
 /**
  * Recursively split the node if it exceeds the leaf_limit.
- * This function is multi-threadabe since each invocation applies
+ * This function is multi-thread-able since each invocation applies
  * to a sub part of the arrays.
  */
 static void pbvh_bmesh_node_limit_ensure_fast(
@@ -1811,7 +1811,7 @@ static void pbvh_bmesh_create_nodes_fast_recursive(
   }
   else {
     /* node does not have children so it's a leaf node, populate with faces and tag accordingly
-     * this is an expensive part but it's not so easily threadable due to vertex node indices */
+     * this is an expensive part but it's not so easily thread-able due to vertex node indices */
     const int cd_vert_node_offset = bvh->cd_vert_node_offset;
     const int cd_face_node_offset = bvh->cd_face_node_offset;
 
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index fa50bf202a8..4c0d7e08a3c 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -5356,7 +5356,7 @@ void vcloud_estimate_transform_v3(const int list_size,
     }
     if (lrot || lscale) { /* caller does not want rot nor scale, strange but legal */
       /* so now do some reverse engineering and see if we can
-       * split rotation from scale -> Polardecompose */
+       * split rotation from scale -> Polar-decompose. */
       /* build 'projection' matrix */
       float m[3][3], mr[3][3], q[3][3], qi[3][3];
       float va[3], vb[3], stunt[3];
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index 95a63ae5c4e..0a574ea34ca 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -862,7 +862,7 @@ void BLI_threaded_malloc_end(void)
 #if 0  /* UNUSED */
 static bool check_is_threadripper2_alike_topology(void)
 {
-  /* NOTE: We hope operating system does not support CPU hotswap to
+  /* NOTE: We hope operating system does not support CPU hot-swap to
    * a different brand. And that SMP of different types is also not
    * encouraged by the system. */
   static bool is_initialized = false;
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 70cf0f757bc..f2108b3ad6c 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -554,7 +554,7 @@ void DepsgraphNodeBuilder::build_object(int base_index,
 
   /* When there is already object in the dependency graph accumulate visibility an linked state
    * flags. Only do it on the object itself (apart from very special cases) and leave dealing with
-   * visibility of dependnecies to the visibility flush step which happens at the end of the build
+   * visibility of dependencies to the visibility flush step which happens at the end of the build
    * process. */
   if (has_object) {
     IDNode *id_node = find_id_node(&object->id);
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h
index d1a30652b36..dde7d0b2782 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h
+++ b/source/blender/depsgraph/intern/eval/deg_eval_runtime_backup.h
@@ -51,7 +51,7 @@ class RuntimeBackup {
    * copied-on-write. In this case there is no need to backup or restore anything.
    *
    * It also allows to have restore() logic to be symmetrical to init() without need to worry
-   * that init() might not have happenned.
+   * that init() might not have happened.
    *
    * In practice this is used by audio system to lock audio while scene is going through
    * copy-on-write mechanism. */
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index fccdf3f06f3..2506c7472e3 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -3992,7 +3992,7 @@ static bool region_toggle_poll(bContext *C)
 {
   ScrArea *area = CTX_wm_area(C);
 
-  /* don't flip anything around in topbar */
+  /* Don't flip anything around in top-bar. */
   if (area && area->spacetype == SPACE_TOPBAR) {
     CTX_wm_operator_poll_msg_set(C, "Toggling regions in the Top-bar is not allowed");
     return 0;
@@ -4060,7 +4060,7 @@ static bool region_flip_poll(bContext *C)
 {
   ScrArea *area = CTX_wm_area(C);
 
-  /* don't flip anything around in topbar */
+  /* Don't flip anything around in top-bar. */
   if (area && area->spacetype == SPACE_TOPBAR) {
     CTX_wm_operator_poll_msg_set(C, "Flipping regions in the Top-bar is not allowed");
     return 0;
@@ -4191,7 +4191,7 @@ void ED_screens_footer_tools_menu_create(bContext *C, uiLayout *layout, void *UN
 
   uiItemO(layout, but_flip_str, ICON_NONE, "SCREEN_OT_region_flip");
 
-  /* file browser should be fullscreen all the time, topbar should
+  /* File browser should be fullscreen all the time, top-bar should
    * never be. But other regions can be maximized/restored... */
   if (!ELEM(sa->spacetype, SPACE_FILE, SPACE_TOPBAR)) {
     uiItemS(layout);
diff --git a/source/blender/io/collada/AnimationImporter.cpp b/source/blender/io/collada/AnimationImporter.cpp
index db73c1f37d6..2511d3c287d 100644
--- a/source/blender/io/collada/AnimationImporter.cpp
+++ b/source/blender/io/collada/AnimationImporter.cpp
@@ -977,7 +977,7 @@ void AnimationImporter::apply_matrix_curves(Object *ob,
  * the viewport aspect ratio (which is 1:1 ?)
  * XXX: check this: its probably wrong!
  * If both values are specified, then the aspect ration is simply xfov/yfov
- * and if aspect ratio is efined, then .. well then its that one.
+ * and if aspect ratio is defined, then .. well then its that one.
  */
 static const double get_aspect_ratio(const COLLADAFW::Camera *camera)
 {



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