[Bf-blender-cvs] [3033b2a0442] master: Fix T73372: cryptomatte not filling last pass for odd number of levels
Brecht Van Lommel
noreply at git.blender.org
Sat Mar 21 15:05:38 CET 2020
Commit: 3033b2a0442fad0af9a2f57054397fec4efba97b
Author: Brecht Van Lommel
Date: Sat Mar 21 01:37:00 2020 +0100
Branches: master
https://developer.blender.org/rB3033b2a0442fad0af9a2f57054397fec4efba97b
Fix T73372: cryptomatte not filling last pass for odd number of levels
Make logic consistent with the render pass creation in Python.
===================================================================
M intern/cycles/blender/blender_sync.cpp
===================================================================
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 91d715af7e2..28a737c3341 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -633,12 +633,12 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
/* Cryptomatte stores two ID/weight pairs per RGBA layer.
* User facing parameter is the number of pairs. */
- int crypto_depth = min(16, get_int(crp, "pass_crypto_depth")) / 2;
+ int crypto_depth = min(16, get_int(crp, "pass_crypto_depth"));
scene->film->cryptomatte_depth = crypto_depth;
scene->film->cryptomatte_passes = CRYPT_NONE;
if (get_boolean(crp, "use_pass_crypto_object")) {
- for (int i = 0; i < crypto_depth; ++i) {
- string passname = cryptomatte_prefix + string_printf("Object%02d", i);
+ for (int i = 0; i < crypto_depth; i += 2) {
+ string passname = cryptomatte_prefix + string_printf("Object%02d", i / 2);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
}
@@ -646,8 +646,8 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
CRYPT_OBJECT);
}
if (get_boolean(crp, "use_pass_crypto_material")) {
- for (int i = 0; i < crypto_depth; ++i) {
- string passname = cryptomatte_prefix + string_printf("Material%02d", i);
+ for (int i = 0; i < crypto_depth; i += 2) {
+ string passname = cryptomatte_prefix + string_printf("Material%02d", i / 2);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
}
@@ -655,8 +655,8 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer &b_rlay,
CRYPT_MATERIAL);
}
if (get_boolean(crp, "use_pass_crypto_asset")) {
- for (int i = 0; i < crypto_depth; ++i) {
- string passname = cryptomatte_prefix + string_printf("Asset%02d", i);
+ for (int i = 0; i < crypto_depth; i += 2) {
+ string passname = cryptomatte_prefix + string_printf("Asset%02d", i / 2);
b_engine.add_pass(passname.c_str(), 4, "RGBA", b_view_layer.name().c_str());
Pass::add(PASS_CRYPTOMATTE, passes, passname.c_str());
}
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