[Bf-blender-cvs] [fa823f0af86] master: Fix boundary edges detection ignoring Face Set visibility

Pablo Dobarro noreply at git.blender.org
Thu Mar 12 20:47:48 CET 2020


Commit: fa823f0af8675be076c1a43c09b56dfa0f27010d
Author: Pablo Dobarro
Date:   Thu Mar 12 13:37:20 2020 +0100
Branches: master
https://developer.blender.org/rBfa823f0af8675be076c1a43c09b56dfa0f27010d

Fix boundary edges detection ignoring Face Set visibility

If one of the faces connected to a vertex is hidden in the face sets, we
can assume that the vertex is part of a boundary edge, so it should be
cosidered like that in all automasking and edge detection functions.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7126

===================================================================

M	source/blender/editors/sculpt_paint/sculpt.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 07c452d291c..68d44472dc5 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -625,6 +625,10 @@ static bool sculpt_vertex_is_boundary(SculptSession *ss, const int index)
         return false;
       }
 
+      if (!SCULPT_vertex_all_face_sets_visible_get(ss, index)) {
+        return false;
+      }
+
       for (int i = 0; i < vert_map->count; i++) {
         const MPoly *p = &ss->mpoly[vert_map->indices[i]];
         unsigned f_adj_v[2];



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