[Bf-blender-cvs] [2050baa1390] master: GPencil: Move Vertex Paint mode to topbar

Antonio Vazquez noreply at git.blender.org
Thu Mar 12 20:29:14 CET 2020


Commit: 2050baa139006760fc43ea94cbfb1290698575f5
Author: Antonio Vazquez
Date:   Thu Mar 12 20:29:04 2020 +0100
Branches: master
https://developer.blender.org/rB2050baa139006760fc43ea94cbfb1290698575f5

GPencil: Move Vertex Paint mode to topbar

It's more easy to find in the topbar

===================================================================

M	release/scripts/startup/bl_ui/properties_grease_pencil_common.py
M	release/scripts/startup/bl_ui/properties_paint_common.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
index fced848641e..7c79349a245 100644
--- a/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
+++ b/release/scripts/startup/bl_ui/properties_grease_pencil_common.py
@@ -692,10 +692,6 @@ class GreasePencilVertexcolorPanel:
                 row = layout.row(align=True)
                 row.prop(gp_settings, "vertex_color_factor", slider=True, text="Mix Factor")
 
-            if tool == 'TINT' or is_vertex is True:
-                row = layout.row(align=True)
-                row.prop(gp_settings, "vertex_mode", text="Mode")
-
 
 class GPENCIL_UL_layer(UIList):
     def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index b50791050c4..34afcc09407 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -1065,13 +1065,16 @@ def brush_basic_gpencil_paint_settings(layout, context, brush, *, compact=False)
         row = layout.row(align=True)
         row.prop(gp_settings, "fill_simplify_level", text="Simplify")
 
-    else:  # brush.gpencil_tool == 'DRAW':
+    else:  # brush.gpencil_tool == 'DRAW/TINT':
         row = layout.row(align=True)
         row.prop(brush, "size", text="Radius")
         row.prop(gp_settings, "use_pressure", text="", icon='STYLUS_PRESSURE')
         row = layout.row(align=True)
         row.prop(gp_settings, "pen_strength", slider=True)
         row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
+        if brush.gpencil_tool == 'TINT':
+            row = layout.row(align=True)
+            row.prop(gp_settings, "vertex_mode", text="Mode")
 
     # FIXME: tools must use their own UI drawing!
     if tool.idname in {
@@ -1159,6 +1162,11 @@ def brush_basic_gpencil_vertex_settings(layout, _context, brush, *, compact=Fals
         row.prop(gp_settings, "pen_strength", slider=True)
         row.prop(gp_settings, "use_strength_pressure", text="", icon='STYLUS_PRESSURE')
 
+    if brush.gpencil_vertex_tool in {'DRAW', 'REPLACE'}:
+        row = layout.row(align=True)
+        row.prop(gp_settings, "vertex_mode", text="Mode")
+
+
 classes = (
     VIEW3D_MT_tools_projectpaint_clone,
 )



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