[Bf-blender-cvs] [1aebcdbb3a7] master: Cleanup: spelling, clang-format

Campbell Barton noreply at git.blender.org
Thu Mar 12 02:35:14 CET 2020


Commit: 1aebcdbb3a75b8c59ea211bb1ea6cc8573b0ea0f
Author: Campbell Barton
Date:   Thu Mar 12 12:24:15 2020 +1100
Branches: master
https://developer.blender.org/rB1aebcdbb3a75b8c59ea211bb1ea6cc8573b0ea0f

Cleanup: spelling, clang-format

===================================================================

M	intern/cycles/render/image.h
M	source/blender/blendthumb/src/Dll.cpp
M	source/blender/draw/engines/overlay/overlay_outline.c
M	source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
M	source/blender/draw/engines/workbench/workbench_effect_dof.c
M	source/blender/draw/engines/workbench/workbench_opaque.c
M	source/blender/draw/engines/workbench/workbench_shadow.c
M	source/blender/draw/engines/workbench/workbench_transparent.c
M	source/blender/editors/gpencil/gpencil_sculpt_paint.c
M	source/blender/editors/gpencil/gpencil_weight_paint.c
M	source/blender/editors/space_view3d/view3d_select.c
M	source/blender/editors/transform/transform_convert_gpencil.c
M	source/blender/modifiers/intern/MOD_hook.c

===================================================================

diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index 35e6d4dcb08..82f3e2759c6 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -69,7 +69,7 @@ class ImageParams {
 
 /* Image MetaData
  *
- * Information about the image that is available before the image pxeisl are loaded. */
+ * Information about the image that is available before the image pixels are loaded. */
 class ImageMetaData {
  public:
   /* Set by ImageLoader.load_metadata(). */
diff --git a/source/blender/blendthumb/src/Dll.cpp b/source/blender/blendthumb/src/Dll.cpp
index 89572334937..fec792ebfeb 100644
--- a/source/blender/blendthumb/src/Dll.cpp
+++ b/source/blender/blendthumb/src/Dll.cpp
@@ -159,8 +159,8 @@ struct REGISTRY_ENTRY {
   PCWSTR pszKeyName;
   PCWSTR pszValueName;
   DWORD dwValueType;
-  PCWSTR pszData;     //These two fields could/should have been a union, but C++
-  DWORD dwData;       //only lets you initalize the first field in a union.
+  PCWSTR pszData;  // These two fields could/should have been a union, but C++
+  DWORD dwData;    // only lets you initalize the first field in a union.
 };
 
 // Creates a registry key (if needed) and sets the default value of the key
@@ -236,7 +236,8 @@ STDAPI DllRegisterServer()
          L"Software\\Classes\\.blend\\",
          L"Treatment",
          REG_DWORD,
-         0,0},  // doesn't appear to do anything...
+         0,
+         0},  // doesn't appear to do anything...
         {HKEY_CURRENT_USER,
          L"Software\\Classes\\.blend\\ShellEx\\{e357fccd-a995-4576-b01f-234630154e96}",
          NULL,
diff --git a/source/blender/draw/engines/overlay/overlay_outline.c b/source/blender/draw/engines/overlay/overlay_outline.c
index e77a0a143a9..0395f6890bd 100644
--- a/source/blender/draw/engines/overlay/overlay_outline.c
+++ b/source/blender/draw/engines/overlay/overlay_outline.c
@@ -33,7 +33,7 @@
 
 #include "overlay_private.h"
 
-/* Returns the normal plane in ndc space. */
+/* Returns the normal plane in NDC space. */
 static void gpencil_depth_plane(Object *ob, float r_plane[4])
 {
   /* TODO put that into private data. */
@@ -42,11 +42,11 @@ static void gpencil_depth_plane(Object *ob, float r_plane[4])
   float *camera_z_axis = viewinv[2];
   float *camera_pos = viewinv[3];
 
-  /* Find the normal most likely to represent the gpObject. */
+  /* Find the normal most likely to represent the grease pencil object. */
   /* TODO: This does not work quite well if you use
    * strokes not aligned with the object axes. Maybe we could try to
    * compute the minimum axis of all strokes. But this would be more
-   * computationaly heavy and should go into the GPData evaluation. */
+   * computationally heavy and should go into the GPData evaluation. */
   BoundBox *bbox = BKE_object_boundbox_get(ob);
   /* Convert bbox to matrix */
   float mat[4][4], size[3], center[3];
diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
index 6a8f77699bc..3cd21dfeace 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
@@ -354,7 +354,7 @@ bool workbench_antialiasing_setup(WORKBENCH_Data *vedata)
     }
     else {
       /* TAA is not making a big change to the matrices.
-       * Reuse the main view culling by creating a subview. */
+       * Reuse the main view culling by creating a sub-view. */
       wpd->view = DRW_view_create_sub(default_view, viewmat, winmat);
     }
     DRW_view_set_active(wpd->view);
diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c
index 8aa37c6b9fc..9716ccd4b44 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_dof.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c
@@ -23,7 +23,7 @@
  *
  * We use a gather approach by sampling a lowres version of the color buffer.
  * The process can be summarized like this:
- * - downsample the color buffer using a COC (Circle of Confusion) aware downsample algo.
+ * - down-sample the color buffer using a COC (Circle of Confusion) aware down-sample algorithm.
  * - do a gather pass using the COC computed in the previous pass.
  * - do a median filter to reduce noise amount.
  * - composite on top of main color buffer.
diff --git a/source/blender/draw/engines/workbench/workbench_opaque.c b/source/blender/draw/engines/workbench/workbench_opaque.c
index abb76550b96..08511ca092c 100644
--- a/source/blender/draw/engines/workbench/workbench_opaque.c
+++ b/source/blender/draw/engines/workbench/workbench_opaque.c
@@ -19,7 +19,7 @@
 /** \file
  * \ingroup draw_engine
  *
- * Opaque Pieline:
+ * Opaque Pipeline:
  *
  * Use deferred shading to render opaque surfaces.
  * This decouple the shading cost from scene complexity.
diff --git a/source/blender/draw/engines/workbench/workbench_shadow.c b/source/blender/draw/engines/workbench/workbench_shadow.c
index 8da75942944..efd0ad9134e 100644
--- a/source/blender/draw/engines/workbench/workbench_shadow.c
+++ b/source/blender/draw/engines/workbench/workbench_shadow.c
@@ -23,7 +23,7 @@
  *
  * Use stencil shadow buffer to cast a sharp shadow over opaque surfaces.
  *
- * After the main prepass we render shadow volumes using custom depth & stencil states to
+ * After the main pre-pass we render shadow volumes using custom depth & stencil states to
  * set the stencil of shadowed area to anything but 0.
  *
  * Then the shading pass will shade the areas with stencil not equal 0 differently.
@@ -364,4 +364,4 @@ void workbench_shadow_cache_populate(WORKBENCH_Data *data, Object *ob, const boo
 #endif
     }
   }
-}
\ No newline at end of file
+}
diff --git a/source/blender/draw/engines/workbench/workbench_transparent.c b/source/blender/draw/engines/workbench/workbench_transparent.c
index 1e1b751f80d..39aa721a41c 100644
--- a/source/blender/draw/engines/workbench/workbench_transparent.c
+++ b/source/blender/draw/engines/workbench/workbench_transparent.c
@@ -19,15 +19,15 @@
 /** \file
  * \ingroup draw_engine
  *
- * Transparent Pieline:
+ * Transparent Pipeline:
  *
- * Use Weight Blended Order Independant Transparency to render transparent surfaces.
+ * Use Weight Blended Order Independent Transparency to render transparent surfaces.
  *
  * The rendering is broken down in two passes:
  * - the accumulation pass where we render all the surfaces and accumulate all the weights.
- * - the resolve pass where we divide the accumulated infos by the weights.
+ * - the resolve pass where we divide the accumulated information by the weights.
  *
- * An additional rerender of the transparent surfaces is sometime done in order to have their
+ * An additional re-render of the transparent surfaces is sometime done in order to have their
  * correct depth and object ids correctly written.
  */
 
@@ -177,4 +177,4 @@ void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data)
       DRW_draw_pass(psl->transp_accum_infront_ps);
     }
   }
-}
\ No newline at end of file
+}
diff --git a/source/blender/editors/gpencil/gpencil_sculpt_paint.c b/source/blender/editors/gpencil/gpencil_sculpt_paint.c
index 33b08d90751..5db331280f8 100644
--- a/source/blender/editors/gpencil/gpencil_sculpt_paint.c
+++ b/source/blender/editors/gpencil/gpencil_sculpt_paint.c
@@ -1744,7 +1744,8 @@ static bool gpsculpt_brush_apply_standard(bContext *C, tGP_BrushEditData *gso)
         if ((gpf == gpl->actframe) || (gpf->flag & GP_FRAME_SELECT)) {
           /* compute multiframe falloff factor */
           if (gso->use_multiframe_falloff) {
-            /* Faloff depends on distance to active frame (relative to the overall frame range) */
+            /* Falloff depends on distance to active frame
+             * (relative to the overall frame range). */
             gso->mf_falloff = BKE_gpencil_multiframe_falloff_calc(
                 gpf, gpl->actframe->framenum, f_init, f_end, ts->gp_sculpt.cur_falloff);
           }
diff --git a/source/blender/editors/gpencil/gpencil_weight_paint.c b/source/blender/editors/gpencil/gpencil_weight_paint.c
index 6b337afa559..c519129cdf7 100644
--- a/source/blender/editors/gpencil/gpencil_weight_paint.c
+++ b/source/blender/editors/gpencil/gpencil_weight_paint.c
@@ -110,7 +110,7 @@ typedef struct tGP_BrushWeightpaintData {
   /* Start of new paint */
   bool first;
 
-  /* Is multiframe editing enabled, and are we using falloff for that? */
+  /* Is multi-frame editing enabled, and are we using falloff for that? */
   bool is_multiframe;
   bool use_multiframe_falloff;
 
@@ -127,10 +127,10 @@ typedef struct tGP_BrushWeightpaintData {
   /* - Effect 2D vector */
   float dvec[2];
 
-  /* - multiframe falloff factor */
+  /* - multi-frame falloff factor. */
   float mf_falloff;
 
-  /* brush geometry (bounding box) */
+  /* brush geometry (bounding box). */
   rcti brush_rect;
 
   /* Temp data to save selected points */
@@ -206,7 +206,7 @@ static float brush_influence_calc(tGP_BrushWeightpaintData *gso, const int radiu
   float brush_fallof = BKE_brush_curve_strength(brush, distance, (float)radius);
   influence *= brush_fallof;
 
-  /* apply multiframe falloff */
+  /* apply multi-frame falloff */
   influence *= gso->mf_falloff;
 
   /* return influence */
@@ -585,7 +585,7 @@ static bool gp_weightpaint_brush_apply_to_layers(bContext *C, tGP_BrushWeightpai
 
     /* Active Frame or MultiFrame? */
     if (gso->is_multiframe) {
-      /* init multiframe falloff options */
+      /* init multi-frame falloff options */
       int f_init = 0;
       int f_end = 0;
 
@@ -596,10 +596,10 @@ static bool gp_weightpaint_brush_apply_to_layers(bContext *C, tGP_BrushWeightpai
       LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
         /* Always do active frame; Otherwise, only include selected frames */
         if ((gpf == gpl->actframe) || (gpf->flag & GP_FRAME_SELECT)) {
-          /* compute multiframe falloff factor */
+          /* Compute multi-frame falloff factor. */
           if (gso->use_multiframe_falloff) {
-            /* Faloff depends on distance to active fr

@@ Diff output truncated at 10240 characters. @@



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