[Bf-blender-cvs] [8751af6d190] master: EEVEE: Bump minimum probe level to make rough reflection more precise

Clément Foucault noreply at git.blender.org
Thu Mar 12 01:34:10 CET 2020


Commit: 8751af6d1902f7f81e3f5de5f71018b47ad099d9
Author: Clément Foucault
Date:   Thu Mar 12 01:33:56 2020 +0100
Branches: master
https://developer.blender.org/rB8751af6d1902f7f81e3f5de5f71018b47ad099d9

EEVEE: Bump minimum probe level to make rough reflection more precise

===================================================================

M	source/blender/draw/engines/eevee/eevee_private.h

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index d266b7793c4..4f5ab5f2e1f 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -138,7 +138,7 @@ extern struct DrawEngineType draw_engine_eevee_type;
              ((v3d->shading.type == OB_RENDER) && \
               ((v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0))))
 
-#define MIN_CUBE_LOD_LEVEL 1
+#define MIN_CUBE_LOD_LEVEL 3
 #define MAX_PLANAR_LOD_LEVEL 9
 
 /* All the renderpasses that use the GPUMaterial for accumulation */



More information about the Bf-blender-cvs mailing list