[Bf-blender-cvs] [06871ed4ff1] blender-v2.82-release: Fix T74431: EEVEE AO Render Pass
Jeroen Bakker
noreply at git.blender.org
Mon Mar 9 20:56:36 CET 2020
Commit: 06871ed4ff14e3b274e4860166b1ce6f2ffe99a1
Author: Jeroen Bakker
Date: Thu Mar 5 08:58:00 2020 +0100
Branches: blender-v2.82-release
https://developer.blender.org/rB06871ed4ff14e3b274e4860166b1ce6f2ffe99a1
Fix T74431: EEVEE AO Render Pass
Missing code-path in recent refactoring.
===================================================================
M source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl b/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
index 3475fee901a..33bc4e5b1b3 100644
--- a/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
@@ -31,7 +31,7 @@ void main()
else if (renderpassType == SCE_PASS_AO) {
float ao_accum = texelFetch(inputBuffer, texel, 0).r;
- fragColor = vec4(vec3(min(1.0, ao_accum / currentSample)), 1.0);
+ color = vec3(min(1.0, ao_accum / currentSample));
}
else if (renderpassType == SCE_PASS_NORMAL) {
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