[Bf-blender-cvs] [e5f98c79b0e] master: Fix T74431: EEVEE AO Render Pass
Jeroen Bakker
noreply at git.blender.org
Thu Mar 5 08:58:51 CET 2020
Commit: e5f98c79b0ed3a103e5e82948d22df185e2c53a2
Author: Jeroen Bakker
Date: Thu Mar 5 08:58:00 2020 +0100
Branches: master
https://developer.blender.org/rBe5f98c79b0ed3a103e5e82948d22df185e2c53a2
Fix T74431: EEVEE AO Render Pass
Missing code-path in recent refactoring.
===================================================================
M source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl b/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
index b54974ce46a..361963d5ac3 100644
--- a/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
@@ -64,7 +64,7 @@ void main()
}
else if (postProcessType == PASS_POST_AO) {
float ao_accum = texelFetch(inputBuffer, texel, 0).r;
- fragColor = vec4(vec3(min(1.0, ao_accum / currentSample)), 1.0);
+ color = vec3(min(1.0, ao_accum / currentSample));
}
else if (postProcessType == PASS_POST_NORMAL) {
float depth = texelFetch(depthBuffer, texel, 0).r;
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