[Bf-blender-cvs] [e5f98c79b0e] master: Fix T74431: EEVEE AO Render Pass

Jeroen Bakker noreply at git.blender.org
Thu Mar 5 08:58:51 CET 2020


Commit: e5f98c79b0ed3a103e5e82948d22df185e2c53a2
Author: Jeroen Bakker
Date:   Thu Mar 5 08:58:00 2020 +0100
Branches: master
https://developer.blender.org/rBe5f98c79b0ed3a103e5e82948d22df185e2c53a2

Fix T74431: EEVEE AO Render Pass

Missing code-path in recent refactoring.

===================================================================

M	source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl b/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
index b54974ce46a..361963d5ac3 100644
--- a/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
@@ -64,7 +64,7 @@ void main()
   }
   else if (postProcessType == PASS_POST_AO) {
     float ao_accum = texelFetch(inputBuffer, texel, 0).r;
-    fragColor = vec4(vec3(min(1.0, ao_accum / currentSample)), 1.0);
+    color = vec3(min(1.0, ao_accum / currentSample));
   }
   else if (postProcessType == PASS_POST_NORMAL) {
     float depth = texelFetch(depthBuffer, texel, 0).r;



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