[Bf-blender-cvs] [3562be2bdaa] master: UI: Cycles: Use Split layout for object motion blur

Aaron Carlisle noreply at git.blender.org
Tue Jun 30 19:23:52 CEST 2020


Commit: 3562be2bdaacb6db37da38b2269fb56d2d838261
Author: Aaron Carlisle
Date:   Tue Jun 30 13:22:43 2020 -0400
Branches: master
https://developer.blender.org/rB3562be2bdaacb6db37da38b2269fb56d2d838261

UI: Cycles: Use Split layout for object motion blur

===================================================================

M	intern/cycles/blender/addon/ui.py

===================================================================

diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 736d16ea8c5..b049d0bf2b4 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1202,6 +1202,7 @@ class CYCLES_OBJECT_PT_motion_blur(CyclesButtonsPanel, Panel):
 
     def draw(self, context):
         layout = self.layout
+        layout.use_property_split = True
 
         rd = context.scene.render
         # scene = context.scene
@@ -1211,10 +1212,10 @@ class CYCLES_OBJECT_PT_motion_blur(CyclesButtonsPanel, Panel):
 
         layout.active = (rd.use_motion_blur and cob.use_motion_blur)
 
-        row = layout.row()
+        col = layout.column()
+        col.prop(cob, "motion_steps", text="Steps")
         if ob.type != 'CAMERA':
-            row.prop(cob, "use_deform_motion", text="Deformation")
-        row.prop(cob, "motion_steps", text="Steps")
+            col.prop(cob, "use_deform_motion", text="Deformation")
 
 
 def has_geometry_visibility(ob):



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