[Bf-blender-cvs] [9d80e6a6bb3] master: Fix T76480 UI: Proportional Editing Color too Shallow on 2.9a
Clément Foucault
noreply at git.blender.org
Tue Jun 30 18:22:58 CEST 2020
Commit: 9d80e6a6bb37426a0644beb12192a5d19fed93d7
Author: Clément Foucault
Date: Tue Jun 30 18:21:35 2020 +0200
Branches: master
https://developer.blender.org/rB9d80e6a6bb37426a0644beb12192a5d19fed93d7
Fix T76480 UI: Proportional Editing Color too Shallow on 2.9a
This changes the drawing by drawing 2 circles with different intensity to
avoid any readability issues. This removes the need for Logic OP which is
implementation dependent.
===================================================================
M source/blender/editors/transform/transform_constraints.c
===================================================================
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 541af891068..66b90eb159f 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -878,12 +878,21 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(TH_GRID);
+ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
- GPU_logic_op_invert_set(true);
+ float viewport[4];
+ GPU_viewport_size_get_f(viewport);
+ GPU_blend(true);
+
+ immUniform2fv("viewportSize", &viewport[2]);
+ immUniform1f("lineWidth", 3.0f * U.pixelsize);
+
+ immUniformThemeColorShadeAlpha(TH_GRID, -20, 255);
+ imm_drawcircball(t->center_global, t->prop_size, imat, pos);
+
+ immUniform1f("lineWidth", 1.0f * U.pixelsize);
+ immUniformThemeColorShadeAlpha(TH_GRID, 20, 255);
imm_drawcircball(t->center_global, t->prop_size, imat, pos);
- GPU_logic_op_invert_set(false);
immUnbindProgram();
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