[Bf-blender-cvs] [76e252ead31] master: Cleanup: use blender::bke namespace in simulation.cc

Jacques Lucke noreply at git.blender.org
Mon Jun 29 14:47:07 CEST 2020


Commit: 76e252ead31d08f85925409b0974c1455b416a39
Author: Jacques Lucke
Date:   Mon Jun 29 14:47:00 2020 +0200
Branches: master
https://developer.blender.org/rB76e252ead31d08f85925409b0974c1455b416a39

Cleanup: use blender::bke namespace in simulation.cc

===================================================================

M	source/blender/blenkernel/intern/simulation.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/simulation.cc b/source/blender/blenkernel/intern/simulation.cc
index 20a23ab8b38..eef848aff72 100644
--- a/source/blender/blenkernel/intern/simulation.cc
+++ b/source/blender/blenkernel/intern/simulation.cc
@@ -54,10 +54,6 @@
 #include "DEG_depsgraph.h"
 #include "DEG_depsgraph_query.h"
 
-using blender::float3;
-using blender::MutableSpan;
-using blender::Span;
-
 static void simulation_init_data(ID *id)
 {
   Simulation *simulation = (Simulation *)id;
@@ -168,6 +164,9 @@ void *BKE_simulation_add(Main *bmain, const char *name)
   return simulation;
 }
 
+namespace blender {
+namespace bke {
+
 static MutableSpan<float3> get_particle_positions(ParticleSimulationState *state)
 {
   return MutableSpan<float3>(
@@ -197,7 +196,7 @@ static void copy_particle_state_to_cow(ParticleSimulationState *state_orig,
   state_cow->tot_particles = state_orig->tot_particles;
 }
 
-void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation)
+static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation)
 {
   int current_frame = scene->r.cfra;
 
@@ -259,3 +258,11 @@ void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *
     copy_particle_state_to_cow(state_orig, state_cow);
   }
 }
+
+}  // namespace bke
+}  // namespace blender
+
+void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation)
+{
+  blender::bke::simulation_data_update(depsgraph, scene, simulation);
+}



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