[Bf-blender-cvs] [e10c28b25f0] particle-solver-dev: update comment
Sebastian Parborg
noreply at git.blender.org
Thu Jun 25 14:31:09 CEST 2020
Commit: e10c28b25f0f8ad679ca2df8a2e8642756a03fa7
Author: Sebastian Parborg
Date: Thu Jun 25 14:30:58 2020 +0200
Branches: particle-solver-dev
https://developer.blender.org/rBe10c28b25f0f8ad679ca2df8a2e8642756a03fa7
update comment
===================================================================
M source/blender/simulations/bparticles/simulate.cpp
===================================================================
diff --git a/source/blender/simulations/bparticles/simulate.cpp b/source/blender/simulations/bparticles/simulate.cpp
index bbf7e41cd4a..a7d6ce4a289 100644
--- a/source/blender/simulations/bparticles/simulate.cpp
+++ b/source/blender/simulations/bparticles/simulate.cpp
@@ -85,7 +85,7 @@ static void calc_hit_point_data_tri(float co[3],
// We are inside the triangle, use the triangle normal as this is more accurate than the
// calulated one below.
normal_tri_v3(no, v0, v1, v2);
- // Make sure the normal is pointing in the right direction
+ // Make sure the normal is pointing in the right direction (out towards the particle)
float3 point_vec;
sub_v3_v3v3(point_vec, co, v0);
if (dot_v3v3(no, point_vec) < 0.0f) {
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