[Bf-blender-cvs] [cdb69c20e1b] master: Cleanup: spelling

Campbell Barton noreply at git.blender.org
Thu Jun 25 08:59:18 CEST 2020


Commit: cdb69c20e1b234ce90ae68fcf3134f77ca5cd70f
Author: Campbell Barton
Date:   Thu Jun 25 16:56:49 2020 +1000
Branches: master
https://developer.blender.org/rBcdb69c20e1b234ce90ae68fcf3134f77ca5cd70f

Cleanup: spelling

===================================================================

M	source/blender/draw/intern/draw_cache_extract_mesh.c

===================================================================

diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index 9572bc74f1b..39797af40c7 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -128,7 +128,7 @@ typedef struct MeshRenderData {
   BMEdge *eed_act;
   BMFace *efa_act;
   BMFace *efa_act_uv;
-  /* Data created on-demand (usually not for bmesh-based data). */
+  /* Data created on-demand (usually not for #BMesh based data). */
   MLoopTri *mlooptri;
   float (*loop_normals)[3];
   float (*poly_normals)[3];
@@ -145,7 +145,7 @@ static void mesh_render_data_update_loose_geom(MeshRenderData *mr,
       mr->vert_loose_len = 0;
       mr->edge_loose_len = 0;
 
-      BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, "lvert map");
+      BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, __func__);
 
       mr->ledges = MEM_mallocN(mr->edge_len * sizeof(int), __func__);
       const MEdge *medge = mr->medge;
@@ -177,7 +177,7 @@ static void mesh_render_data_update_loose_geom(MeshRenderData *mr,
     }
   }
   else {
-    /* BMesh */
+    /* #BMesh */
     BMesh *bm = mr->bm;
     if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
       int elem_id;
@@ -212,7 +212,9 @@ static void mesh_render_data_update_loose_geom(MeshRenderData *mr,
   }
 }
 
-/* Part of the creation of the MeshRenderData that happens in a thread. */
+/**
+ * Part of the creation of the #MeshRenderData that happens in a thread.
+ */
 static void mesh_render_data_update_looptris(MeshRenderData *mr,
                                              const eMRIterType iter_type,
                                              const eMRDataType data_flag)
@@ -227,7 +229,7 @@ static void mesh_render_data_update_looptris(MeshRenderData *mr,
     }
   }
   else {
-    /* BMesh */
+    /* #BMesh */
     if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
       /* Edit mode ensures this is valid, no need to calculate. */
       BLI_assert((mr->bm->totloop == 0) || (mr->edit_bmesh->looptris != NULL));
@@ -278,9 +280,9 @@ static void mesh_render_data_update_normals(MeshRenderData *mr,
     }
   }
   else {
-    /* BMesh */
+    /* #BMesh */
     if (data_flag & MR_DATA_POLY_NOR) {
-      /* Use bmface->no instead. */
+      /* Use #BMFace.no instead. */
     }
     if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
 
@@ -419,7 +421,7 @@ static MeshRenderData *mesh_render_data_create(Mesh *me,
     mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX);
   }
   else {
-    /* BMesh */
+    /* #BMesh */
     BMesh *bm = mr->bm;
 
     mr->vert_len = bm->totvert;
@@ -521,7 +523,7 @@ typedef void(ExtractLvertFn)(const MeshRenderData *mr, int v, const MVert *mvert
 typedef void(ExtractFinishFn)(const MeshRenderData *mr, void *buffer, void *data);
 
 typedef struct MeshExtract {
-  /** Executed on main thread and return user data for iter functions. */
+  /** Executed on main thread and return user data for iteration functions. */
   ExtractInitFn *init;
   /** Executed on one (or more if use_threading) worker thread(s). */
   ExtractEditTriFn *iter_looptri_bm;
@@ -536,7 +538,7 @@ typedef struct MeshExtract {
   ExtractFinishFn *finish;
   /** Used to request common data. */
   const eMRDataType data_flag;
-  /** Used to know if the element callbacks are threadsafe and can be parallelized. */
+  /** Used to know if the element callbacks are thread-safe and can be parallelized. */
   const bool use_threading;
 } MeshExtract;
 
@@ -591,7 +593,7 @@ static void *extract_tris_init(const MeshRenderData *mr, void *UNUSED(ibo))
       }
     }
   }
-  /* Accumulate tri len per mat to have correct offsets. */
+  /* Accumulate triangle lengths per material to have correct offsets. */
   int ofs = mat_tri_len[0];
   mat_tri_len[0] = 0;
   for (int i = 1; i < mr->mat_len; i++) {
@@ -644,7 +646,7 @@ static void extract_tris_finish(const MeshRenderData *mr, void *ibo, void *_data
 {
   MeshExtract_Tri_Data *data = _data;
   GPU_indexbuf_build_in_place(&data->elb, ibo);
-  /* HACK Create ibo subranges and assign them to each GPUBatch. */
+  /* HACK: Create ibo sub-ranges and assign them to each #GPUBatch. */
   if (mr->use_final_mesh && mr->cache->surface_per_mat && mr->cache->surface_per_mat[0]) {
     BLI_assert(mr->cache->surface_per_mat[0]->elem == ibo);
     for (int i = 0; i < mr->mat_len; i++) {
@@ -652,7 +654,7 @@ static void extract_tris_finish(const MeshRenderData *mr, void *ibo, void *_data
       int start = data->tri_mat_start[i] * 3;
       int len = data->tri_mat_end[i] * 3 - data->tri_mat_start[i] * 3;
       GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len);
-      /* WARNING: We modify the GPUBatch here! */
+      /* WARNING: We modify the #GPUBatch here! */
       GPU_batch_elembuf_set(mr->cache->surface_per_mat[i], sub_ibo, true);
     }
   }
@@ -1031,7 +1033,7 @@ static void extract_lines_paint_mask_loop_mesh(const MeshRenderData *mr,
         GPU_indexbuf_set_line_restart(&data->elb, edge_idx);
       }
       else {
-        /* First selected loop. Set edge visible, overwritting any unsel loop. */
+        /* First selected loop. Set edge visible, overwriting any unselected loop. */
         GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop);
       }
     }
@@ -1090,7 +1092,7 @@ typedef struct MeshExtract_LineAdjacency_Data {
 static void *extract_lines_adjacency_init(const MeshRenderData *mr, void *UNUSED(buf))
 {
   /* Similar to poly_to_tri_count().
-   * There is always loop + tri - 1 edges inside a polygon.
+   * There is always (loop + triangle - 1) edges inside a polygon.
    * Accumulate for all polys and you get : */
   uint tess_edge_len = mr->loop_len + mr->tri_len - mr->poly_len;
 
@@ -1107,7 +1109,7 @@ BLI_INLINE void lines_adjacency_triangle(
     uint v1, uint v2, uint v3, uint l1, uint l2, uint l3, MeshExtract_LineAdjacency_Data *data)
 {
   GPUIndexBufBuilder *elb = &data->elb;
-  /* Iter around the triangle's edges. */
+  /* Iterate around the triangle's edges. */
   for (int e = 0; e < 3; e++) {
     SHIFT3(uint, v3, v2, v1);
     SHIFT3(uint, l3, l2, l1);
@@ -1118,7 +1120,7 @@ BLI_INLINE void lines_adjacency_triangle(
     int v_data = POINTER_AS_INT(*pval);
     if (!value_is_init || v_data == NO_EDGE) {
       /* Save the winding order inside the sign bit. Because the
-       * edgehash sort the keys and we need to compare winding later. */
+       * Edge-hash sort the keys and we need to compare winding later. */
       int value = (int)l1 + 1; /* 0 cannot be signed so add one. */
       *pval = POINTER_FROM_INT((inv_indices) ? -value : value);
       /* Store loop indices for remaining non-manifold edges. */
@@ -1130,7 +1132,7 @@ BLI_INLINE void lines_adjacency_triangle(
       *pval = POINTER_FROM_INT(NO_EDGE);
       bool inv_opposite = (v_data < 0);
       uint l_opposite = (uint)abs(v_data) - 1;
-      /* TODO Make this part threadsafe. */
+      /* TODO Make this part thread-safe. */
       if (inv_opposite == inv_indices) {
         /* Don't share edge if triangles have non matching winding. */
         GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l1);
@@ -1542,7 +1544,7 @@ static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
 {
   static GPUVertFormat format = {0};
   if (format.attr_len == 0) {
-    /* WARNING Adjust PosNorLoop struct accordingly. */
+    /* WARNING Adjust #PosNorLoop struct accordingly. */
     GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
     GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
     GPU_vertformat_alias_add(&format, "vnor");
@@ -1728,8 +1730,8 @@ static void extract_lnor_hq_loop_mesh(
   }
 
   /* Flag for paint mode overlay.
-   * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. In
-   * paint mode it will use the unmapped data to draw the wireframe. */
+   * Only use #MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
+   * In paint mode it will use the un-mapped data to draw the wire-frame. */
   if (mpoly->flag & ME_HIDE ||
       (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
        mr->v_origindex[mloop->v] == ORIGINDEX_NONE)) {
@@ -1807,8 +1809,8 @@ static void extract_lnor_loop_mesh(
   }
 
   /* Flag for paint mode overlay.
-   * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. In
-   * paint mode it will use the unmapped data to draw the wireframe. */
+   * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
+   * In paint mode it will use the un-mapped data to draw the wire-frame. */
   if (mpoly->flag & ME_HIDE ||
       (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
        mr->v_origindex[mloop->v] == ORIGINDEX_NONE)) {
@@ -1878,7 +1880,7 @@ static void *extract_uv_init(const MeshRenderData *mr, void *buf)
       /* Active display layer name. */
       if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
         GPU_vertformat_alias_add(&format, "au");
-        /* Alias to pos for edit uvs. */
+        /* Alias to `pos` for edit uvs. */
         GPU_vertformat_alias_add(&format, "pos");
       }
       /* Stencil mask uv layer name. */
@@ -1988,7 +1990,7 @@ static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool
     }
   }
   if (use_orco_tan && orco == NULL) {
-    /* If orco is not available compute it ourselves */
+    /* If `orco` is not available compute it ourselves */
     orco_allocated = true;
     orco = MEM_mallocN(sizeof(*orco) * mr->vert_len, __func__);
 
@@ -2199,7 +2201,7 @@ static void *extract_vcol_init(const MeshRenderData *mr, void *buf)
       }
 
       /* Gather number of auto layers. */
-      /* We only do vcols that are not overridden by uvs and sculpt vertex colors */
+      /* We only do `vcols` that are not overridden by `uvs` and sculpt vertex colors. */
       if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1 &&
           CustomData

@@ Diff output truncated at 10240 characters. @@



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