[Bf-blender-cvs] [c2ab069dfca] master: Fluid: Use OpenVDB as the default cache format for liquids too
Sebastián Barschkis
noreply at git.blender.org
Wed Jun 24 18:39:10 CEST 2020
Commit: c2ab069dfca3c2c82313d7f5d2fa2c0a97dbe514
Author: Sebastián Barschkis
Date: Wed Jun 24 18:38:56 2020 +0200
Branches: master
https://developer.blender.org/rBc2ab069dfca3c2c82313d7f5d2fa2c0a97dbe514
Fluid: Use OpenVDB as the default cache format for liquids too
With the updated OpenVDB setup, it is now perfectly fine to use OpenVDB for liquid domains.
===================================================================
M release/scripts/startup/bl_operators/object_quick_effects.py
M source/blender/blenkernel/intern/fluid.c
===================================================================
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 59b66b427f1..311631ac65f 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -399,6 +399,9 @@ class QuickSmoke(ObjectModeOperator, Operator):
if self.style == 'FIRE' or self.style == 'BOTH':
obj.modifiers[-1].domain_settings.use_noise = True
+ # ensure correct cache file format for smoke
+ obj.modifiers[-1].domain_settings.cache_data_format = 'OPENVDB'
+
# Setup material
# Cycles and Eevee
@@ -511,7 +514,8 @@ class QuickLiquid(Operator):
obj.modifiers[-1].domain_settings.use_collision_border_top = True
obj.modifiers[-1].domain_settings.use_collision_border_bottom = True
- # set correct cache file format for liquid
+ # ensure correct cache file formats for liquid
+ obj.modifiers[-1].domain_settings.cache_data_format = 'OPENVDB'
obj.modifiers[-1].domain_settings.cache_mesh_format = 'BOBJECT'
# change domain type, will also allocate and show particle system for FLIP
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 103c3bb119d..98573ea98ec 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -4583,13 +4583,9 @@ void BKE_fluid_particles_set(FluidDomainSettings *settings, int value, bool clea
void BKE_fluid_domain_type_set(Object *object, FluidDomainSettings *settings, int type)
{
- /* Set common values for liquid/smoke domain: cache type,
- * border collision and viewport draw-type. */
+ /* Set values for border collision:
+ * Liquids should have a closed domain, smoke domains should be open. */
if (type == FLUID_DOMAIN_TYPE_GAS) {
- BKE_fluid_cachetype_mesh_set(settings, FLUID_DOMAIN_FILE_BIN_OBJECT);
- BKE_fluid_cachetype_data_set(settings, FLUID_DOMAIN_FILE_UNI);
- BKE_fluid_cachetype_particle_set(settings, FLUID_DOMAIN_FILE_UNI);
- BKE_fluid_cachetype_noise_set(settings, FLUID_DOMAIN_FILE_UNI);
BKE_fluid_collisionextents_set(settings, FLUID_DOMAIN_BORDER_FRONT, 1);
BKE_fluid_collisionextents_set(settings, FLUID_DOMAIN_BORDER_BACK, 1);
BKE_fluid_collisionextents_set(settings, FLUID_DOMAIN_BORDER_RIGHT, 1);
@@ -4599,10 +4595,6 @@ void BKE_fluid_domain_type_set(Object *object, FluidDomainSettings *settings, in
object->dt = OB_WIRE;
}
else if (type == FLUID_DOMAIN_TYPE_LIQUID) {
- BKE_fluid_cachetype_mesh_set(settings, FLUID_DOMAIN_FILE_BIN_OBJECT);
- BKE_fluid_cachetype_data_set(settings, FLUID_DOMAIN_FILE_UNI);
- BKE_fluid_cachetype_particle_set(settings, FLUID_DOMAIN_FILE_UNI);
- BKE_fluid_cachetype_noise_set(settings, FLUID_DOMAIN_FILE_UNI);
BKE_fluid_collisionextents_set(settings, FLUID_DOMAIN_BORDER_FRONT, 0);
BKE_fluid_collisionextents_set(settings, FLUID_DOMAIN_BORDER_BACK, 0);
BKE_fluid_collisionextents_set(settings, FLUID_DOMAIN_BORDER_RIGHT, 0);
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