[Bf-blender-cvs] [15a24f3d7fe] master: GPUMaterial: Fix shader compilation when using UDIM textures
Clément Foucault
noreply at git.blender.org
Wed Jun 3 16:43:42 CEST 2020
Commit: 15a24f3d7fed0d50f544f86cdb72298338e33e2d
Author: Clément Foucault
Date: Wed Jun 3 16:42:54 2020 +0200
Branches: master
https://developer.blender.org/rB15a24f3d7fed0d50f544f86cdb72298338e33e2d
GPUMaterial: Fix shader compilation when using UDIM textures
===================================================================
M source/blender/nodes/shader/nodes/node_shader_tex_image.c
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index b349555efe8..cbda72cd228 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -101,7 +101,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
if (ima->source == IMA_SRC_TILED) {
const char *gpu_node_name = use_cubic ? "node_tex_tile_cubic" : "node_tex_tile_linear";
- GPUNodeLink *gpu_image = GPU_image(mat, ima, iuser, sampler_state);
+ GPUNodeLink *gpu_image = GPU_image_tiled(mat, ima, iuser, sampler_state);
GPUNodeLink *gpu_image_tile_mapping = GPU_image_tiled_mapping(mat, ima, iuser);
/* UDIM tiles needs a samper2DArray and sampler1DArray for tile mapping. */
GPU_stack_link(mat, node, gpu_node_name, in, out, gpu_image, gpu_image_tile_mapping);
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