[Bf-blender-cvs] [75015f27ba3] master: Cleanup: DRW: Remove support for builtin matrices
Clément Foucault
noreply at git.blender.org
Wed Jun 3 11:03:15 CEST 2020
Commit: 75015f27ba39399e778fcf324f23b71483630ab3
Author: Clément Foucault
Date: Wed Jun 3 10:54:14 2020 +0200
Branches: master
https://developer.blender.org/rB75015f27ba39399e778fcf324f23b71483630ab3
Cleanup: DRW: Remove support for builtin matrices
===================================================================
M source/blender/draw/intern/draw_manager_data.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 60da55c5189..da86bb8ed7e 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -224,16 +224,6 @@ static DRWUniform *drw_shgroup_uniform_create_ex(DRWShadingGroup *shgroup,
return uni;
}
-static void drw_shgroup_builtin_uniform(
- DRWShadingGroup *shgroup, int builtin, const void *value, int length, int arraysize)
-{
- int loc = GPU_shader_get_builtin_uniform(shgroup->shader, builtin);
-
- if (loc != -1) {
- drw_shgroup_uniform_create_ex(shgroup, loc, DRW_UNIFORM_FLOAT, value, length, arraysize);
- }
-}
-
static void drw_shgroup_uniform(DRWShadingGroup *shgroup,
const char *name,
DRWUniformType type,
@@ -1239,23 +1229,18 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
drw_shgroup_uniform_create_ex(
shgroup, view_ubo_location, DRW_UNIFORM_BLOCK, G_draw.view_ubo, 0, 1);
}
- else {
- /* Only here to support builtin shaders. This should not be used by engines. */
- /* TODO remove. */
- DRWViewUboStorage *storage = &DST.view_storage_cpy;
- drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEW, storage->viewmat, 16, 1);
- drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEW_INV, storage->viewinv, 16, 1);
- drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEWPROJECTION, storage->persmat, 16, 1);
- drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEWPROJECTION_INV, storage->persinv, 16, 1);
- drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_PROJECTION, storage->winmat, 16, 1);
- drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_PROJECTION_INV, storage->wininv, 16, 1);
- drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_CLIPPLANES, storage->clipplanes, 4, 6);
- }
/* Not supported. */
BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW_INV) == -1);
BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW) == -1);
BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL) == -1);
+ BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_VIEW) == -1);
+ BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_VIEW_INV) == -1);
+ BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_VIEWPROJECTION) == -1);
+ BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_VIEWPROJECTION_INV) == -1);
+ BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_PROJECTION) == -1);
+ BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_PROJECTION_INV) == -1);
+ BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_CLIPPLANES) == -1);
}
static DRWShadingGroup *drw_shgroup_create_ex(struct GPUShader *shader, DRWPass *pass)
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