[Bf-blender-cvs] [59bfcd8c5d5] master: Cleanup: DRW: Remove persistent uniform functions

Clément Foucault noreply at git.blender.org
Wed Jun 3 11:03:15 CEST 2020


Commit: 59bfcd8c5d50b889af8a34d20d6dd9588a12a5d1
Author: Clément Foucault
Date:   Wed Jun 3 09:49:54 2020 +0200
Branches: master
https://developer.blender.org/rB59bfcd8c5d50b889af8a34d20d6dd9588a12a5d1

Cleanup: DRW: Remove persistent uniform functions

===================================================================

M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/engines/gpencil/gpencil_cache_utils.c
M	source/blender/draw/engines/gpencil/gpencil_engine.c
M	source/blender/draw/engines/overlay/overlay_armature.c
M	source/blender/draw/engines/overlay/overlay_extra.c
M	source/blender/draw/engines/overlay/overlay_facing.c
M	source/blender/draw/engines/overlay/overlay_motion_path.c
M	source/blender/draw/engines/overlay/overlay_particle.c
M	source/blender/draw/engines/overlay/overlay_pointcloud.c
M	source/blender/draw/engines/overlay/overlay_wireframe.c
M	source/blender/draw/engines/workbench/workbench_materials.c
M	source/blender/draw/engines/workbench/workbench_opaque.c
M	source/blender/draw/engines/workbench/workbench_transparent.c
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_manager_data.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 0563d098a1c..0f10fb0ef53 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -127,48 +127,44 @@ void EEVEE_material_bind_resources(DRWShadingGroup *shgrp,
   EEVEE_EffectsInfo *effects = vedata->stl->effects;
   EEVEE_PrivateData *pd = vedata->stl->g_data;
 
-  DRW_shgroup_uniform_block_persistent(shgrp, "probe_block", sldata->probe_ubo);
-  DRW_shgroup_uniform_block_persistent(shgrp, "grid_block", sldata->grid_ubo);
-  DRW_shgroup_uniform_block_persistent(shgrp, "planar_block", sldata->planar_ubo);
-  DRW_shgroup_uniform_block_persistent(shgrp, "light_block", sldata->light_ubo);
-  DRW_shgroup_uniform_block_persistent(shgrp, "shadow_block", sldata->shadow_ubo);
-  DRW_shgroup_uniform_block_persistent(shgrp, "common_block", sldata->common_ubo);
-  DRW_shgroup_uniform_block_ref_persistent(shgrp, "renderpass_block", &pd->renderpass_ubo);
+  DRW_shgroup_uniform_block(shgrp, "probe_block", sldata->probe_ubo);
+  DRW_shgroup_uniform_block(shgrp, "grid_block", sldata->grid_ubo);
+  DRW_shgroup_uniform_block(shgrp, "planar_block", sldata->planar_ubo);
+  DRW_shgroup_uniform_block(shgrp, "light_block", sldata->light_ubo);
+  DRW_shgroup_uniform_block(shgrp, "shadow_block", sldata->shadow_ubo);
+  DRW_shgroup_uniform_block(shgrp, "common_block", sldata->common_ubo);
+  DRW_shgroup_uniform_block_ref(shgrp, "renderpass_block", &pd->renderpass_ubo);
 
   DRW_shgroup_uniform_int_copy(shgrp, "outputSssId", 1);
-  DRW_shgroup_uniform_texture_persistent(shgrp, "utilTex", e_data.util_tex);
+  DRW_shgroup_uniform_texture(shgrp, "utilTex", e_data.util_tex);
   if (use_diffuse || use_glossy || use_refract) {
-    DRW_shgroup_uniform_texture_ref_persistent(
-        shgrp, "shadowCubeTexture", &sldata->shadow_cube_pool);
-    DRW_shgroup_uniform_texture_ref_persistent(
-        shgrp, "shadowCascadeTexture", &sldata->shadow_cascade_pool);
-    DRW_shgroup_uniform_texture_ref_persistent(shgrp, "maxzBuffer", &vedata->txl->maxzbuffer);
+    DRW_shgroup_uniform_texture_ref(shgrp, "shadowCubeTexture", &sldata->shadow_cube_pool);
+    DRW_shgroup_uniform_texture_ref(shgrp, "shadowCascadeTexture", &sldata->shadow_cascade_pool);
+    DRW_shgroup_uniform_texture_ref(shgrp, "maxzBuffer", &vedata->txl->maxzbuffer);
   }
   if ((use_diffuse || use_glossy) && !use_ssrefraction) {
-    DRW_shgroup_uniform_texture_ref_persistent(shgrp, "horizonBuffer", &effects->gtao_horizons);
+    DRW_shgroup_uniform_texture_ref(shgrp, "horizonBuffer", &effects->gtao_horizons);
   }
   if (use_diffuse) {
-    DRW_shgroup_uniform_texture_ref_persistent(shgrp, "irradianceGrid", &lcache->grid_tx.tex);
+    DRW_shgroup_uniform_texture_ref(shgrp, "irradianceGrid", &lcache->grid_tx.tex);
   }
   if (use_glossy || use_refract) {
-    DRW_shgroup_uniform_texture_ref_persistent(shgrp, "probeCubes", &lcache->cube_tx.tex);
+    DRW_shgroup_uniform_texture_ref(shgrp, "probeCubes", &lcache->cube_tx.tex);
   }
   if (use_glossy) {
-    DRW_shgroup_uniform_texture_ref_persistent(shgrp, "probePlanars", &vedata->txl->planar_pool);
+    DRW_shgroup_uniform_texture_ref(shgrp, "probePlanars", &vedata->txl->planar_pool);
     DRW_shgroup_uniform_int_copy(shgrp, "outputSsrId", ssr_id ? *ssr_id : 0);
   }
   if (use_refract) {
     DRW_shgroup_uniform_float_copy(
         shgrp, "refractionDepth", (refract_depth) ? *refract_depth : 0.0);
     if (use_ssrefraction) {
-      DRW_shgroup_uniform_texture_ref_persistent(
-          shgrp, "colorBuffer", &vedata->txl->refract_color);
+      DRW_shgroup_uniform_texture_ref(shgrp, "colorBuffer", &vedata->txl->refract_color);
     }
   }
   if (use_alpha_blend) {
-    DRW_shgroup_uniform_texture_ref_persistent(shgrp, "inScattering", &effects->volume_scatter);
-    DRW_shgroup_uniform_texture_ref_persistent(
-        shgrp, "inTransmittance", &effects->volume_transmit);
+    DRW_shgroup_uniform_texture_ref(shgrp, "inScattering", &effects->volume_scatter);
+    DRW_shgroup_uniform_texture_ref(shgrp, "inTransmittance", &effects->volume_transmit);
   }
 }
 
diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
index 1344b649dff..2b811f1d52e 100644
--- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
@@ -381,7 +381,7 @@ GPENCIL_tLayer *gpencil_layer_cache_add(GPENCIL_PrivateData *pd,
     struct GPUShader *sh = GPENCIL_shader_geometry_get();
     DRWShadingGroup *grp = tgp_layer->base_shgrp = DRW_shgroup_create(sh, tgp_layer->geom_ps);
 
-    DRW_shgroup_uniform_texture_persistent(grp, "gpSceneDepthTexture", depth_tex);
+    DRW_shgroup_uniform_texture(grp, "gpSceneDepthTexture", depth_tex);
     DRW_shgroup_uniform_texture_ref(grp, "gpMaskTexture", mask_tex);
     DRW_shgroup_uniform_vec3_copy(grp, "gpNormal", tgp_ob->plane_normal);
     DRW_shgroup_uniform_bool_copy(grp, "strokeOrder3d", tgp_ob->is_drawmode3d);
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 4f586a1e9f3..2214db662df 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -468,7 +468,7 @@ static void gpencil_layer_cache_populate(bGPDlayer *gpl,
 
   /* Iterator dependent uniforms. */
   DRWShadingGroup *grp = iter->grp = tgp_layer->base_shgrp;
-  DRW_shgroup_uniform_block_persistent(grp, "gpLightBlock", iter->ubo_lights);
+  DRW_shgroup_uniform_block(grp, "gpLightBlock", iter->ubo_lights);
   DRW_shgroup_uniform_block(grp, "gpMaterialBlock", iter->ubo_mat);
   DRW_shgroup_uniform_texture(grp, "gpFillTexture", iter->tex_fill);
   DRW_shgroup_uniform_texture(grp, "gpStrokeTexture", iter->tex_stroke);
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c
index a538b7ffd5f..95fd918f8c1 100644
--- a/source/blender/draw/engines/overlay/overlay_armature.c
+++ b/source/blender/draw/engines/overlay/overlay_armature.c
@@ -184,7 +184,7 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
 
       sh = OVERLAY_shader_armature_sphere(false);
       grp = DRW_shgroup_create(sh, armature_ps);
-      DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
       DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
       cb->point_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_point_get());
 
@@ -196,7 +196,7 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
 
       sh = OVERLAY_shader_armature_shape(false);
       grp = DRW_shgroup_create(sh, armature_ps);
-      DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
       DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
       cb->custom_solid = grp;
       cb->box_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_box_get());
@@ -212,29 +212,29 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
 
       sh = OVERLAY_shader_armature_sphere(true);
       grp = DRW_shgroup_create(sh, armature_ps);
-      DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
       cb->point_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_point_wire_outline_get());
 
       sh = OVERLAY_shader_armature_shape(true);
       cb->custom_outline = grp = DRW_shgroup_create(sh, armature_ps);
-      DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
       cb->box_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_box_wire_get());
       cb->octa_outline = BUF_INSTANCE(grp, format, DRW_cache_bone_octahedral_wire_get());
 
       sh = OVERLAY_shader_armature_shape_wire();
       cb->custom_wire = grp = DRW_shgroup_create(sh, armature_ps);
-      DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
     }
     {
       format = formats->instance_extra;
 
       sh = OVERLAY_shader_armature_degrees_of_freedom();
       grp = DRW_shgroup_create(sh, armature_ps);
-      DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
       cb->dof_lines = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_lines_get());
 
       grp = DRW_shgroup_create(sh, armature_transp_ps);
-      DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
       cb->dof_sphere = BUF_INSTANCE(grp, format, DRW_cache_bone_dof_sphere_get());
     }
     {
@@ -242,7 +242,7 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
 
       sh = OVERLAY_shader_armature_stick();
       grp = DRW_shgroup_create(sh, armature_ps);
-      DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
       cb->stick = BUF_INSTANCE(grp, format, DRW_cache_bone_stick_get());
     }
     {
@@ -251,7 +251,7 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
       sh = OVERLAY_shader_armature_envelope(false);
       grp = DRW_shgroup_create(sh, armature_ps);
       DRW_shgroup_state_enable(grp, DRW_STATE_CULL_BACK);
-      DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+      DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
       DRW_shgroup_uniform_bool_copy(grp, "isDistance", false);
       DRW_shgroup_uniform_float_copy(grp, "alpha", 1.0f);
       cb->envelope_solid = BUF_INSTANCE(grp, format, DRW_cache_bone_envelope_solid_get());
@@ -266,14 +266,14 @@ void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
 
       sh = OVERLAY_shader_armature_envelope(true);
       gr

@@ Diff output truncated at 10240 characters. @@



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