[Bf-blender-cvs] [b1bfcf9f6bc] master: GPU: Fix compilation error (missed one)
Clément Foucault
noreply at git.blender.org
Thu Jul 30 17:19:12 CEST 2020
Commit: b1bfcf9f6bc2ec25c6d80e7ba3b163d887ef01d8
Author: Clément Foucault
Date: Thu Jul 30 17:17:16 2020 +0200
Branches: master
https://developer.blender.org/rBb1bfcf9f6bc2ec25c6d80e7ba3b163d887ef01d8
GPU: Fix compilation error (missed one)
===================================================================
M source/blender/draw/engines/eevee/eevee_shaders.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c
index 87c7dd59eb7..5f125d395d3 100644
--- a/source/blender/draw/engines/eevee/eevee_shaders.c
+++ b/source/blender/draw/engines/eevee/eevee_shaders.c
@@ -688,7 +688,7 @@ static struct GPUMaterial *eevee_material_get_ex(
char *frag = eevee_get_frag(options);
if (ma) {
- GPUMaterialEvalCallbackFn *cbfn = &eevee_material_post_eval;
+ GPUMaterialEvalCallbackFn cbfn = &eevee_material_post_eval;
bNodeTree *ntree = !is_default ? ma->nodetree : EEVEE_shader_default_surface_nodetree(ma);
mat = DRW_shader_create_from_material(
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