[Bf-blender-cvs] [d8919d12f7c] blender-v2.90-release: GPencil: Fix typo error in RIM VFX panel

Antonio Vazquez noreply at git.blender.org
Tue Jul 28 18:46:27 CEST 2020


Commit: d8919d12f7cab90de920e633fd38104e2f62f3a8
Author: Antonio Vazquez
Date:   Tue Jul 28 18:45:06 2020 +0200
Branches: blender-v2.90-release
https://developer.blender.org/rBd8919d12f7cab90de920e633fd38104e2f62f3a8

GPencil: Fix typo error in RIM VFX panel

The vertical axis must be named Y, not Z because it works in 2D space.

===================================================================

M	source/blender/shader_fx/intern/FX_shader_rim.c

===================================================================

diff --git a/source/blender/shader_fx/intern/FX_shader_rim.c b/source/blender/shader_fx/intern/FX_shader_rim.c
index eaaa10af54c..82e1d151cb6 100644
--- a/source/blender/shader_fx/intern/FX_shader_rim.c
+++ b/source/blender/shader_fx/intern/FX_shader_rim.c
@@ -72,11 +72,11 @@ static void panel_draw(const bContext *C, Panel *panel)
   uiItemR(layout, &ptr, "mask_color", 0, NULL, ICON_NONE);
   uiItemR(layout, &ptr, "mode", 0, IFACE_("Blend Mode"), ICON_NONE);
 
-  /* Add the X, Z labels manually because offset is a #PROP_PIXEL. */
+  /* Add the X, Y labels manually because offset is a #PROP_PIXEL. */
   col = uiLayoutColumn(layout, true);
   PropertyRNA *prop = RNA_struct_find_property(&ptr, "offset");
   uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE);
-  uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Z"), ICON_NONE);
+  uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
 
   shaderfx_panel_end(layout, &ptr);
 }
@@ -91,11 +91,11 @@ static void blur_panel_draw(const bContext *C, Panel *panel)
 
   uiLayoutSetPropSep(layout, true);
 
-  /* Add the X, Z labels manually because blur is a #PROP_PIXEL. */
+  /* Add the X, Y labels manually because blur is a #PROP_PIXEL. */
   col = uiLayoutColumn(layout, true);
   PropertyRNA *prop = RNA_struct_find_property(&ptr, "blur");
   uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE);
-  uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Z"), ICON_NONE);
+  uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
 
   uiItemR(layout, &ptr, "samples", 0, NULL, ICON_NONE);
 }



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