[Bf-blender-cvs] [ec80f1d3765] master: Cleanup: Commented `BKE_object_moves_in_time()` does not consider physics
Sybren A. Stüvel
noreply at git.blender.org
Tue Jul 28 12:40:57 CEST 2020
Commit: ec80f1d37658fb0f627a3990f7ecf739b9be075d
Author: Sybren A. Stüvel
Date: Tue Jul 28 12:21:30 2020 +0200
Branches: master
https://developer.blender.org/rBec80f1d37658fb0f627a3990f7ecf739b9be075d
Cleanup: Commented `BKE_object_moves_in_time()` does not consider physics
When an object is moved only by the rigid body physics system, the
function `BKE_object_moves_in_time()` will incorrectly return `false`.
This commit adds a comment to make this behaviour more explicit.
No functional changes.
===================================================================
M source/blender/blenkernel/intern/object.c
===================================================================
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 28f7205f534..27f1cc2b657 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -3973,6 +3973,8 @@ int BKE_object_is_modified(Scene *scene, Object *ob)
* but it's currently an acceptable tradeoff between complexity and check
* speed. In combination with checks of modifier stack and real life usage
* percentage of false-positives shouldn't be that high.
+ *
+ * NOTE: This function does not consider physics systems.
*/
bool BKE_object_moves_in_time(const Object *object, bool recurse_parent)
{
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