[Bf-blender-cvs] [b453e9e3a4b] master: Cleanup: move 'int i' declaration
Germano Cavalcante
noreply at git.blender.org
Tue Jul 21 19:02:21 CEST 2020
Commit: b453e9e3a4b069cfb61b6806617fa452fe34b02d
Author: Germano Cavalcante
Date: Tue Jul 21 14:02:13 2020 -0300
Branches: master
https://developer.blender.org/rBb453e9e3a4b069cfb61b6806617fa452fe34b02d
Cleanup: move 'int i' declaration
It is preferable that the value used for interators is defined
close to where it is used.
===================================================================
M source/blender/editors/transform/transform_mode_translate.c
===================================================================
diff --git a/source/blender/editors/transform/transform_mode_translate.c b/source/blender/editors/transform/transform_mode_translate.c
index cde06a9eaac..c083e1654dc 100644
--- a/source/blender/editors/transform/transform_mode_translate.c
+++ b/source/blender/editors/transform/transform_mode_translate.c
@@ -67,9 +67,9 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_
dist = len_v3(t->num.val);
}
else {
- int i = 0;
float dvec[3];
if (!(t->flag & T_2D_EDIT) && t->con.mode & CON_APPLY) {
+ int i = 0;
zero_v3(dvec);
if (t->con.mode & CON_AXIS0) {
dvec[i++] = vec[0];
@@ -88,7 +88,7 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_
dist = len_v3(vec);
if (!(t->flag & T_2D_EDIT) && t->scene->unit.system) {
- for (i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++) {
bUnit_AsString2(&tvec[NUM_STR_REP_LEN * i],
NUM_STR_REP_LEN,
dvec[i] * t->scene->unit.scale_length,
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