[Bf-blender-cvs] [b453e9e3a4b] master: Cleanup: move 'int i' declaration

Germano Cavalcante noreply at git.blender.org
Tue Jul 21 19:02:21 CEST 2020


Commit: b453e9e3a4b069cfb61b6806617fa452fe34b02d
Author: Germano Cavalcante
Date:   Tue Jul 21 14:02:13 2020 -0300
Branches: master
https://developer.blender.org/rBb453e9e3a4b069cfb61b6806617fa452fe34b02d

Cleanup: move 'int i' declaration

It is preferable that the value used for interators is defined
close to where it is used.

===================================================================

M	source/blender/editors/transform/transform_mode_translate.c

===================================================================

diff --git a/source/blender/editors/transform/transform_mode_translate.c b/source/blender/editors/transform/transform_mode_translate.c
index cde06a9eaac..c083e1654dc 100644
--- a/source/blender/editors/transform/transform_mode_translate.c
+++ b/source/blender/editors/transform/transform_mode_translate.c
@@ -67,9 +67,9 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_
     dist = len_v3(t->num.val);
   }
   else {
-    int i = 0;
     float dvec[3];
     if (!(t->flag & T_2D_EDIT) && t->con.mode & CON_APPLY) {
+      int i = 0;
       zero_v3(dvec);
       if (t->con.mode & CON_AXIS0) {
         dvec[i++] = vec[0];
@@ -88,7 +88,7 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_
 
     dist = len_v3(vec);
     if (!(t->flag & T_2D_EDIT) && t->scene->unit.system) {
-      for (i = 0; i < 3; i++) {
+      for (int i = 0; i < 3; i++) {
         bUnit_AsString2(&tvec[NUM_STR_REP_LEN * i],
                         NUM_STR_REP_LEN,
                         dvec[i] * t->scene->unit.scale_length,



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