[Bf-blender-cvs] [cd6250c220e] master: Fix (unreported) broken code in recent override operator enhancements.
Bastien Montagne
noreply at git.blender.org
Tue Jul 21 16:00:45 CEST 2020
Commit: cd6250c220e33bfc2131b78826163ccc069f2a30
Author: Bastien Montagne
Date: Tue Jul 21 15:58:28 2020 +0200
Branches: master
https://developer.blender.org/rBcd6250c220e33bfc2131b78826163ccc069f2a30
Fix (unreported) broken code in recent override operator enhancements.
When overriding a whole linked collection from a single object in
3DView, said 'reference' object would be removed by code. We only want
that behavior when overriding from an instanciating Empty.
===================================================================
M source/blender/editors/object/object_relations.c
===================================================================
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 7d40b48dd83..17370b88861 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -2303,6 +2303,7 @@ static int make_override_library_exec(bContext *C, wmOperator *op)
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obact = CTX_data_active_object(C);
ID *id_root = NULL;
+ bool is_override_instancing_object = false;
if (!ID_IS_LINKED(obact) && obact->instance_collection != NULL &&
ID_IS_LINKED(obact->instance_collection)) {
@@ -2315,6 +2316,7 @@ static int make_override_library_exec(bContext *C, wmOperator *op)
}
id_root = &obact->instance_collection->id;
+ is_override_instancing_object = true;
}
else if (!make_override_library_ovject_overridable_check(bmain, obact)) {
const int i = RNA_property_enum_get(op->ptr, op->type->prop);
@@ -2352,7 +2354,7 @@ static int make_override_library_exec(bContext *C, wmOperator *op)
/* Remove the instance empty from this scene, the items now have an overridden collection
* instead. */
- if (success && id_root != &obact->id) {
+ if (success && is_override_instancing_object) {
ED_object_base_free_and_unlink(bmain, scene, obact);
}
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