[Bf-blender-cvs] [0a40c671b0b] master: Cleanup: consistent ordering for scene argument to UV functions

Campbell Barton noreply at git.blender.org
Fri Jul 17 09:41:00 CEST 2020


Commit: 0a40c671b0b5a6735bd0137ebcb3ab7568ae4481
Author: Campbell Barton
Date:   Fri Jul 17 17:11:32 2020 +1000
Branches: master
https://developer.blender.org/rB0a40c671b0b5a6735bd0137ebcb3ab7568ae4481

Cleanup: consistent ordering for scene argument to UV functions

===================================================================

M	source/blender/editors/include/ED_uvedit.h
M	source/blender/editors/uvedit/uvedit_rip.c
M	source/blender/editors/uvedit/uvedit_select.c
M	source/blender/editors/uvedit/uvedit_smart_stitch.c

===================================================================

diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index ec41e785714..1b87fae1bb4 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -115,51 +115,51 @@ bool uvedit_uv_select_test(const struct Scene *scene,
                            struct BMLoop *l,
                            const int cd_loop_uv_offset);
 /* uv face */
-bool uvedit_face_select_set(const struct Scene *scene,
+void uvedit_face_select_set(const struct Scene *scene,
                             struct BMEditMesh *em,
                             struct BMFace *efa,
                             const bool select,
                             const bool do_history,
                             const int cd_loop_uv_offset);
-bool uvedit_face_select_enable(const struct Scene *scene,
+void uvedit_face_select_enable(const struct Scene *scene,
                                struct BMEditMesh *em,
                                struct BMFace *efa,
                                const bool do_history,
                                const int cd_loop_uv_offset);
-bool uvedit_face_select_disable(const struct Scene *scene,
+void uvedit_face_select_disable(const struct Scene *scene,
                                 struct BMEditMesh *em,
                                 struct BMFace *efa,
                                 const int cd_loop_uv_offset);
 /* uv edge */
-void uvedit_edge_select_set(struct BMEditMesh *em,
-                            const struct Scene *scene,
+void uvedit_edge_select_set(const struct Scene *scene,
+                            struct BMEditMesh *em,
                             struct BMLoop *l,
                             const bool select,
                             const bool do_history,
                             const int cd_loop_uv_offset);
-void uvedit_edge_select_enable(struct BMEditMesh *em,
-                               const struct Scene *scene,
+void uvedit_edge_select_enable(const struct Scene *scene,
+                               struct BMEditMesh *em,
                                struct BMLoop *l,
                                const bool do_history,
                                const int cd_loop_uv_offset);
-void uvedit_edge_select_disable(struct BMEditMesh *em,
-                                const struct Scene *scene,
+void uvedit_edge_select_disable(const struct Scene *scene,
+                                struct BMEditMesh *em,
                                 struct BMLoop *l,
                                 const int cd_loop_uv_offset);
 /* uv vert */
-void uvedit_uv_select_set(struct BMEditMesh *em,
-                          const struct Scene *scene,
+void uvedit_uv_select_set(const struct Scene *scene,
+                          struct BMEditMesh *em,
                           struct BMLoop *l,
                           const bool select,
                           const bool do_history,
                           const int cd_loop_uv_offset);
-void uvedit_uv_select_enable(struct BMEditMesh *em,
-                             const struct Scene *scene,
+void uvedit_uv_select_enable(const struct Scene *scene,
+                             struct BMEditMesh *em,
                              struct BMLoop *l,
                              const bool do_history,
                              const int cd_loop_uv_offset);
-void uvedit_uv_select_disable(struct BMEditMesh *em,
-                              const struct Scene *scene,
+void uvedit_uv_select_disable(const struct Scene *scene,
+                              struct BMEditMesh *em,
                               struct BMLoop *l,
                               const int cd_loop_uv_offset);
 
diff --git a/source/blender/editors/uvedit/uvedit_rip.c b/source/blender/editors/uvedit/uvedit_rip.c
index 562f0ce84c1..07bec2da1ae 100644
--- a/source/blender/editors/uvedit/uvedit_rip.c
+++ b/source/blender/editors/uvedit/uvedit_rip.c
@@ -857,7 +857,7 @@ static bool uv_rip_object(Scene *scene, Object *obedit, const float co[2], const
               BMLoop *l_iter = BLI_gsetIterator_getKey(&gs_iter);
               ULData *ul = UL(l_iter);
               if (ul->side == side_from_cursor) {
-                uvedit_uv_select_disable(em, scene, l_iter, cd_loop_uv_offset);
+                uvedit_uv_select_disable(scene, em, l_iter, cd_loop_uv_offset);
                 changed = true;
               }
               /* Ensure we don't operate on these again. */
@@ -875,7 +875,7 @@ static bool uv_rip_object(Scene *scene, Object *obedit, const float co[2], const
             BMLoop *l_iter = BLI_gsetIterator_getKey(&gs_iter);
             ULData *ul = UL(l_iter);
             if (ul->side == side_from_cursor) {
-              uvedit_uv_select_disable(em, scene, l_iter, cd_loop_uv_offset);
+              uvedit_uv_select_disable(scene, em, l_iter, cd_loop_uv_offset);
               changed = true;
             }
             /* Ensure we don't operate on these again. */
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index ddb276a663a..12b2207b62b 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -161,7 +161,7 @@ static void uvedit_vertex_select_tagged(BMEditMesh *em,
   BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
     BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
       if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
-        uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
+        uvedit_uv_select_set(scene, em, l, select, false, cd_loop_uv_offset);
       }
     }
   }
@@ -202,7 +202,7 @@ bool uvedit_face_select_test(const Scene *scene, BMFace *efa, const int cd_loop_
   return uvedit_face_select_test_ex(scene->toolsettings, efa, cd_loop_uv_offset);
 }
 
-bool uvedit_face_select_set(const struct Scene *scene,
+void uvedit_face_select_set(const struct Scene *scene,
                             struct BMEditMesh *em,
                             struct BMFace *efa,
                             const bool select,
@@ -210,12 +210,14 @@ bool uvedit_face_select_set(const struct Scene *scene,
                             const int cd_loop_uv_offset)
 {
   if (select) {
-    return uvedit_face_select_enable(scene, em, efa, do_history, cd_loop_uv_offset);
+    uvedit_face_select_enable(scene, em, efa, do_history, cd_loop_uv_offset);
+  }
+  else {
+    uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
   }
-  return uvedit_face_select_disable(scene, em, efa, cd_loop_uv_offset);
 }
 
-bool uvedit_face_select_enable(const Scene *scene,
+void uvedit_face_select_enable(const Scene *scene,
                                BMEditMesh *em,
                                BMFace *efa,
                                const bool do_history,
@@ -238,14 +240,10 @@ bool uvedit_face_select_enable(const Scene *scene,
       luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
       luv->flag |= MLOOPUV_VERTSEL;
     }
-
-    return true;
   }
-
-  return false;
 }
 
-bool uvedit_face_select_disable(const Scene *scene,
+void uvedit_face_select_disable(const Scene *scene,
                                 BMEditMesh *em,
                                 BMFace *efa,
                                 const int cd_loop_uv_offset)
@@ -264,11 +262,7 @@ bool uvedit_face_select_disable(const Scene *scene,
       luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
       luv->flag &= ~MLOOPUV_VERTSEL;
     }
-
-    return true;
   }
-
-  return false;
 }
 
 bool uvedit_edge_select_test_ex(const ToolSettings *ts, BMLoop *l, const int cd_loop_uv_offset)
@@ -296,8 +290,8 @@ bool uvedit_edge_select_test(const Scene *scene, BMLoop *l, const int cd_loop_uv
   return uvedit_edge_select_test_ex(scene->toolsettings, l, cd_loop_uv_offset);
 }
 
-void uvedit_edge_select_set(BMEditMesh *em,
-                            const Scene *scene,
+void uvedit_edge_select_set(const Scene *scene,
+                            BMEditMesh *em,
                             BMLoop *l,
                             const bool select,
                             const bool do_history,
@@ -305,15 +299,15 @@ void uvedit_edge_select_set(BMEditMesh *em,
 
 {
   if (select) {
-    uvedit_edge_select_enable(em, scene, l, do_history, cd_loop_uv_offset);
+    uvedit_edge_select_enable(scene, em, l, do_history, cd_loop_uv_offset);
   }
   else {
-    uvedit_edge_select_disable(em, scene, l, cd_loop_uv_offset);
+    uvedit_edge_select_disable(scene, em, l, cd_loop_uv_offset);
   }
 }
 
-void uvedit_edge_select_enable(BMEditMesh *em,
-                               const Scene *scene,
+void uvedit_edge_select_enable(const Scene *scene,
+                               BMEditMesh *em,
                                BMLoop *l,
                                const bool do_history,
                                const int cd_loop_uv_offset)
@@ -348,8 +342,8 @@ void uvedit_edge_select_enable(BMEditMesh *em,
   }
 }
 
-void uvedit_edge_select_disable(BMEditMesh *em,
-                                const Scene *scene,
+void uvedit_edge_select_disable(const Scene *scene,
+                                BMEditMesh *em,
                                 BMLoop *l,
                                 const int cd_loop_uv_offset)
 
@@ -396,23 +390,23 @@ bool uvedit_uv_select_test(const Scene *scene, BMLoop *l, const int cd_loop_uv_o
   return uvedit_uv_select_test_ex(scene->toolsettings, l, cd_loop_uv_offset);
 }
 
-void uvedit_uv_select_set(BMEditMesh *em,
-                          const Scene *scene,
+void uvedit_uv_select_set(const Scene *scene,
+                          BMEditMesh *em,
                           BMLoop *l,
                           const bool select,
                           const bool do_history,
                           const int cd_loop_uv_offset)
 {
   if (select) {
-    uvedit_uv_select_enable(em, scene, l, do_history, cd_loop_uv_offset);
+    uvedit_uv_select_enable(scene, em, l, do_history, cd_loop_uv_offset);
   }
   else {
-    uvedit_uv_select_disable(em, scene, l, cd_loop_uv_offset);
+    uvedit_uv_select_disable(scene, em, l, cd_loop_uv_offset);
   }


@@ Diff output truncated at 10240 characters. @@



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