[Bf-blender-cvs] [1494ad20b9b] master: Particles: add implicit covnersions between Vector and Color
Jacques Lucke
noreply at git.blender.org
Thu Jul 16 16:43:52 CEST 2020
Commit: 1494ad20b9b31bb910b802d41bbc12a298d221e5
Author: Jacques Lucke
Date: Thu Jul 16 16:33:20 2020 +0200
Branches: master
https://developer.blender.org/rB1494ad20b9b31bb910b802d41bbc12a298d221e5
Particles: add implicit covnersions between Vector and Color
Not sure if these conversions are a good idea. However, we have them
in Cycles, so they be available in the simulation node tree for consistency
reasons.
===================================================================
M source/blender/blenkernel/intern/node_tree_multi_function.cc
===================================================================
diff --git a/source/blender/blenkernel/intern/node_tree_multi_function.cc b/source/blender/blenkernel/intern/node_tree_multi_function.cc
index b4df44eec85..537ec056126 100644
--- a/source/blender/blenkernel/intern/node_tree_multi_function.cc
+++ b/source/blender/blenkernel/intern/node_tree_multi_function.cc
@@ -16,6 +16,7 @@
#include "BKE_node_tree_multi_function.hh"
+#include "BLI_color.hh"
#include "BLI_float3.hh"
namespace blender {
@@ -214,6 +215,10 @@ static ImplicitConversionsMap get_implicit_conversions()
conversions, "Vector Length", [](float3 a) { return a.length(); });
add_implicit_conversion<int32_t, float3>(
conversions, "int32 to float3", [](int32_t a) { return float3((float)a); });
+ add_implicit_conversion<float3, Color4f>(
+ conversions, "float3 to Color4f", [](float3 a) { return Color4f(a.x, a.y, a.z, 1.0f); });
+ add_implicit_conversion<Color4f, float3>(
+ conversions, "Color4f to float3", [](Color4f a) { return float3(a.r, a.g, a.b); });
return conversions;
}
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