[Bf-blender-cvs] [4249d6f58e0] master: Particles: support Separate/Combine RGB nodes

Jacques Lucke noreply at git.blender.org
Thu Jul 16 16:09:37 CEST 2020


Commit: 4249d6f58e08bec0c7dbaddc41548dfb0bd7d7be
Author: Jacques Lucke
Date:   Thu Jul 16 16:08:18 2020 +0200
Branches: master
https://developer.blender.org/rB4249d6f58e08bec0c7dbaddc41548dfb0bd7d7be

Particles: support Separate/Combine RGB nodes

===================================================================

M	source/blender/nodes/CMakeLists.txt
M	source/blender/nodes/shader/node_shader_util.h
R071	source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c	source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc

===================================================================

diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index ff512e1ddf7..9106eacb31a 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -193,7 +193,7 @@ set(SRC
   shader/nodes/node_shader_rgb.c
   shader/nodes/node_shader_script.c
   shader/nodes/node_shader_sepcombHSV.c
-  shader/nodes/node_shader_sepcombRGB.c
+  shader/nodes/node_shader_sepcombRGB.cc
   shader/nodes/node_shader_sepcombXYZ.cc
   shader/nodes/node_shader_shaderToRgb.c
   shader/nodes/node_shader_squeeze.c
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index 9ea3974679a..2aed485c8bc 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -75,6 +75,7 @@
 
 #  include "BKE_node_tree_multi_function.hh"
 
+#  include "BLI_color.hh"
 #  include "BLI_float3.hh"
 
 extern "C" {
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
similarity index 71%
rename from source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
rename to source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
index d0dc45dcedd..8cab115c0b5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
@@ -59,6 +59,42 @@ static int gpu_shader_seprgb(GPUMaterial *mat,
   return GPU_stack_link(mat, node, "separate_rgb", in, out);
 }
 
+class SeparateRGBFunction : public blender::fn::MultiFunction {
+ public:
+  SeparateRGBFunction()
+  {
+    blender::fn::MFSignatureBuilder signature = this->get_builder("Separate RGB");
+    signature.single_input<blender::Color4f>("Color");
+    signature.single_output<float>("R");
+    signature.single_output<float>("G");
+    signature.single_output<float>("B");
+  }
+
+  void call(blender::IndexMask mask,
+            blender::fn::MFParams params,
+            blender::fn::MFContext UNUSED(context)) const override
+  {
+    blender::fn::VSpan<blender::Color4f> colors = params.readonly_single_input<blender::Color4f>(
+        0, "Color");
+    blender::MutableSpan<float> rs = params.uninitialized_single_output<float>(1, "R");
+    blender::MutableSpan<float> gs = params.uninitialized_single_output<float>(2, "G");
+    blender::MutableSpan<float> bs = params.uninitialized_single_output<float>(3, "B");
+
+    for (uint i : mask) {
+      blender::Color4f color = colors[i];
+      rs[i] = color.r;
+      gs[i] = color.g;
+      bs[i] = color.b;
+    }
+  }
+};
+
+static void sh_node_seprgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+{
+  static SeparateRGBFunction fn;
+  builder.set_matching_fn(fn);
+}
+
 void register_node_type_sh_seprgb(void)
 {
   static bNodeType ntype;
@@ -67,6 +103,7 @@ void register_node_type_sh_seprgb(void)
   node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out);
   node_type_exec(&ntype, NULL, NULL, node_shader_exec_seprgb);
   node_type_gpu(&ntype, gpu_shader_seprgb);
+  ntype.expand_in_mf_network = sh_node_seprgb_expand_in_mf_network;
 
   nodeRegisterType(&ntype);
 }
@@ -109,6 +146,13 @@ static int gpu_shader_combrgb(GPUMaterial *mat,
   return GPU_stack_link(mat, node, "combine_rgb", in, out);
 }
 
+static void sh_node_combrgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+{
+  static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::Color4f> fn{
+      "Combine RGB", [](float r, float g, float b) { return blender::Color4f(r, g, b, 1.0f); }};
+  builder.set_matching_fn(fn);
+}
+
 void register_node_type_sh_combrgb(void)
 {
   static bNodeType ntype;
@@ -117,6 +161,7 @@ void register_node_type_sh_combrgb(void)
   node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out);
   node_type_exec(&ntype, NULL, NULL, node_shader_exec_combrgb);
   node_type_gpu(&ntype, gpu_shader_combrgb);
+  ntype.expand_in_mf_network = sh_node_combrgb_expand_in_mf_network;
 
   nodeRegisterType(&ntype);
 }



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