[Bf-blender-cvs] [eb3f74a0fe0] master: Sculpt: Enable color palettes for sculpt vertex colors
Pablo Dobarro
noreply at git.blender.org
Mon Jul 13 17:51:34 CEST 2020
Commit: eb3f74a0fe0abe1c591f12ac17f31455340e3866
Author: Pablo Dobarro
Date: Fri Jul 10 19:43:01 2020 +0200
Branches: master
https://developer.blender.org/rBeb3f74a0fe0abe1c591f12ac17f31455340e3866
Sculpt: Enable color palettes for sculpt vertex colors
Enables the color palette subpanel for brushes that have color
capabilities (only the paint brush for now)
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8268
===================================================================
M release/scripts/startup/bl_ui/properties_paint_common.py
M source/blender/editors/sculpt_paint/paint_ops.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index 209231cacb0..58f188d0999 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -192,6 +192,10 @@ class ColorPalettePanel(BrushPanel):
elif context.vertex_paint_object:
capabilities = brush.vertex_paint_capabilities
return capabilities.has_color
+
+ elif context.sculpt_object:
+ capabilities = brush.sculpt_capabilities
+ return capabilities.has_color
return False
def draw(self, context):
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index be545600e6e..d65f158174f 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -246,7 +246,11 @@ static int palette_color_add_exec(bContext *C, wmOperator *UNUSED(op))
color = BKE_palette_color_add(palette);
palette->active_color = BLI_listbase_count(&palette->colors) - 1;
- if (ELEM(mode, PAINT_MODE_TEXTURE_3D, PAINT_MODE_TEXTURE_2D, PAINT_MODE_VERTEX)) {
+ if (ELEM(mode,
+ PAINT_MODE_TEXTURE_3D,
+ PAINT_MODE_TEXTURE_2D,
+ PAINT_MODE_VERTEX,
+ PAINT_MODE_SCULPT)) {
copy_v3_v3(color->rgb, BKE_brush_color_get(scene, brush));
color->value = 0.0;
}
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