[Bf-blender-cvs] [b5c67c2ec14] tmp-eevee-glsl-cleanup: Fix broken shading in workbench
Clément Foucault
noreply at git.blender.org
Mon Jul 13 15:50:20 CEST 2020
Commit: b5c67c2ec146c86e362d030781c48066e8502fe8
Author: Clément Foucault
Date: Mon Jul 13 16:33:13 2020 +0200
Branches: tmp-eevee-glsl-cleanup
https://developer.blender.org/rBb5c67c2ec146c86e362d030781c48066e8502fe8
Fix broken shading in workbench
===================================================================
M source/blender/draw/intern/shaders/common_view_lib.glsl
===================================================================
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl
index f3929e237a4..8922b95611e 100644
--- a/source/blender/draw/intern/shaders/common_view_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_view_lib.glsl
@@ -277,7 +277,7 @@ vec3 get_world_space_from_depth(vec2 uvcoords, float depth)
vec3 get_view_vector_from_screen_uv(vec2 uv)
{
if (ProjectionMatrix[3][3] == 0.0) {
- return normalize(ViewVecs[0].xyz + vec3(uv, 0.0) * ViewVecs[1].xyz);
+ return normalize(vec3(ViewVecs[0].xy + uv * ViewVecs[1].xy, 1.0));
}
else {
return vec3(0.0, 0.0, 1.0);
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