[Bf-blender-cvs] [7aacf2e119b] master: Cycles: Account for Sky Texture mapping in the sun sampling code
Lukas Stockner
noreply at git.blender.org
Mon Jul 13 03:15:38 CEST 2020
Commit: 7aacf2e119b82fa3190eb717cb99430e1dfd3b39
Author: Lukas Stockner
Date: Mon Jul 13 01:52:07 2020 +0200
Branches: master
https://developer.blender.org/rB7aacf2e119b82fa3190eb717cb99430e1dfd3b39
Cycles: Account for Sky Texture mapping in the sun sampling code
Differential Revision: https://developer.blender.org/D8091
===================================================================
M intern/cycles/render/light.cpp
===================================================================
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index c0615c6217b..183c02cb6b9 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -625,13 +625,19 @@ void LightManager::device_update_background(Device *device,
}
}
+ /* Determine sun direction from lat/long and texture mapping. */
float latitude = sky->sun_elevation;
float longitude = M_2PI_F - sky->sun_rotation + M_PI_2_F;
+ float3 sun_direction = make_float3(
+ cosf(latitude) * cosf(longitude), cosf(latitude) * sinf(longitude), sinf(latitude));
+ Transform sky_transform = transform_inverse(sky->tex_mapping.compute_transform());
+ sun_direction = transform_direction(&sky_transform, sun_direction);
+
+ /* Pack sun direction and size. */
float half_angle = sky->sun_size * 0.5f;
- kbackground->sun = make_float4(cosf(latitude) * cosf(longitude),
- cosf(latitude) * sinf(longitude),
- sinf(latitude),
- half_angle);
+ kbackground->sun = make_float4(
+ sun_direction.x, sun_direction.y, sun_direction.z, half_angle);
+
kbackground->sun_weight = 4.0f;
environment_res.x = max(environment_res.x, 512);
environment_res.y = max(environment_res.y, 256);
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