[Bf-blender-cvs] [8fae58ce0b6] master: Nodes: support Value node in simulation node tree
Jacques Lucke
noreply at git.blender.org
Sat Jul 11 16:56:43 CEST 2020
Commit: 8fae58ce0b65a5c4787b59abbd0f6ba0dee79908
Author: Jacques Lucke
Date: Sat Jul 11 16:39:17 2020 +0200
Branches: master
https://developer.blender.org/rB8fae58ce0b65a5c4787b59abbd0f6ba0dee79908
Nodes: support Value node in simulation node tree
===================================================================
M release/scripts/startup/nodeitems_builtins.py
M source/blender/nodes/shader/nodes/node_shader_value.cc
===================================================================
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 2dc6c6cd409..50c1a2e4e4e 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -484,6 +484,7 @@ simulation_node_categories = [
NodeItem("SimulationNodeTime"),
NodeItem("SimulationNodeParticleAttribute"),
NodeItem("FunctionNodeGroupInstanceID"),
+ NodeItem("ShaderNodeValue"),
]),
SimulationNodeCategory("SIM_EMITTERS", "Emitters", items=[
NodeItem("SimulationNodeParticleMeshEmitter"),
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index c32e9e1d581..64701018d63 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -39,13 +39,21 @@ static int gpu_shader_value(GPUMaterial *mat,
return GPU_stack_link(mat, node, "set_value", in, out, link);
}
+static void sh_node_value_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+{
+ const bNodeSocket *bsocket = builder.dnode().output(0).bsocket();
+ const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value;
+ builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
+}
+
void register_node_type_sh_value(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
+ sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, NULL, sh_node_value_out);
node_type_gpu(&ntype, gpu_shader_value);
+ ntype.expand_in_mf_network = sh_node_value_expand_in_mf_network;
nodeRegisterType(&ntype);
}
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