[Bf-blender-cvs] [0b77e2f4c43] master: Cleanup: variable names, use define for maximum path cost

Campbell Barton noreply at git.blender.org
Fri Jul 10 04:21:30 CEST 2020


Commit: 0b77e2f4c4370b1f54c3562c39081c4189355ceb
Author: Campbell Barton
Date:   Fri Jul 10 11:31:41 2020 +1000
Branches: master
https://developer.blender.org/rB0b77e2f4c4370b1f54c3562c39081c4189355ceb

Cleanup: variable names, use define for maximum path cost

===================================================================

M	source/blender/bmesh/tools/bmesh_path.c
M	source/blender/bmesh/tools/bmesh_path_uv.c

===================================================================

diff --git a/source/blender/bmesh/tools/bmesh_path.c b/source/blender/bmesh/tools/bmesh_path.c
index 815f4a1c5bb..673bf5b42e1 100644
--- a/source/blender/bmesh/tools/bmesh_path.c
+++ b/source/blender/bmesh/tools/bmesh_path.c
@@ -31,6 +31,8 @@
 #include "bmesh.h"
 #include "bmesh_path.h" /* own include */
 
+#define COST_INIT_MAX 1e20f
+
 /* -------------------------------------------------------------------- */
 /** \name Generic Helpers
  * \{ */
@@ -154,7 +156,7 @@ LinkNode *BM_mesh_calc_path_vert(BMesh *bm,
   verts_prev = MEM_callocN(sizeof(*verts_prev) * totvert, __func__);
   cost = MEM_mallocN(sizeof(*cost) * totvert, __func__);
 
-  copy_vn_fl(cost, totvert, 1e20f);
+  copy_vn_fl(cost, totvert, COST_INIT_MAX);
 
   /*
    * Arrays are now filled as follows:
@@ -334,7 +336,7 @@ LinkNode *BM_mesh_calc_path_edge(BMesh *bm,
   edges_prev = MEM_callocN(sizeof(*edges_prev) * totedge, __func__);
   cost = MEM_mallocN(sizeof(*cost) * totedge, __func__);
 
-  copy_vn_fl(cost, totedge, 1e20f);
+  copy_vn_fl(cost, totedge, COST_INIT_MAX);
 
   /*
    * Arrays are now filled as follows:
@@ -400,13 +402,13 @@ static float facetag_cut_cost_edge(BMFace *f_a,
 #else
   /* For triangle fans it gives better results to pick a point on the edge. */
   {
-    float ix_e[3], ix_f[3], f;
+    float ix_e[3], ix_f[3];
     isect_line_line_v3(e->v1->co, e->v2->co, f_a_cent, f_b_cent, ix_e, ix_f);
-    f = line_point_factor_v3(ix_e, e->v1->co, e->v2->co);
-    if (f < 0.0f) {
+    const float factor = line_point_factor_v3(ix_e, e->v1->co, e->v2->co);
+    if (factor < 0.0f) {
       copy_v3_v3(e_cent, e->v1->co);
     }
-    else if (f > 1.0f) {
+    else if (factor > 1.0f) {
       copy_v3_v3(e_cent, e->v2->co);
     }
     else {
@@ -535,7 +537,7 @@ LinkNode *BM_mesh_calc_path_face(BMesh *bm,
   faces_prev = MEM_callocN(sizeof(*faces_prev) * totface, __func__);
   cost = MEM_mallocN(sizeof(*cost) * totface, __func__);
 
-  copy_vn_fl(cost, totface, 1e20f);
+  copy_vn_fl(cost, totface, COST_INIT_MAX);
 
   /*
    * Arrays are now filled as follows:
diff --git a/source/blender/bmesh/tools/bmesh_path_uv.c b/source/blender/bmesh/tools/bmesh_path_uv.c
index b2999b305e0..23bee37be7b 100644
--- a/source/blender/bmesh/tools/bmesh_path_uv.c
+++ b/source/blender/bmesh/tools/bmesh_path_uv.c
@@ -33,6 +33,8 @@
 #include "intern/bmesh_query.h"
 #include "intern/bmesh_query_uv.h"
 
+#define COST_INIT_MAX 1e20f
+
 /* -------------------------------------------------------------------- */
 /** \name Generic Helpers
  * \{ */
@@ -156,7 +158,7 @@ struct LinkNode *BM_mesh_calc_path_uv_vert(BMesh *bm,
   loops_prev = MEM_callocN(sizeof(*loops_prev) * totloop, __func__);
   cost = MEM_mallocN(sizeof(*cost) * totloop, __func__);
 
-  copy_vn_fl(cost, totloop, 1e20f);
+  copy_vn_fl(cost, totloop, COST_INIT_MAX);
 
   /* Regular dijkstra shortest path, but over UV loops instead of vertices. */
   heap = BLI_heapsimple_new();
@@ -196,8 +198,7 @@ struct LinkNode *BM_mesh_calc_path_uv_vert(BMesh *bm,
 /* -------------------------------------------------------------------- */
 /** \name BM_mesh_calc_path_uv_edge
  * \{ */
-
-/* TODO(campbell): not very urgent. */
+/* TODO(campbell): not very urgent, since the operator fakes this using vertex path. */
 
 /** \} */
 
@@ -228,9 +229,9 @@ static float facetag_cut_cost_edge_uv(BMFace *f_a,
 #else
   /* For triangle fans it gives better results to pick a point on the edge. */
   {
-    float ix_e[2], factor;
+    float ix_e[2];
     isect_line_line_v2_point(co_v1, co_v2, f_a_cent, f_b_cent, ix_e);
-    factor = line_point_factor_v2(ix_e, co_v1, co_v2);
+    const float factor = line_point_factor_v2(ix_e, co_v1, co_v2);
     if (factor < 0.0f) {
       copy_v2_v2(e_cent, co_v1);
     }
@@ -394,7 +395,7 @@ struct LinkNode *BM_mesh_calc_path_uv_face(BMesh *bm,
   faces_prev = MEM_callocN(sizeof(*faces_prev) * totface, __func__);
   cost = MEM_mallocN(sizeof(*cost) * totface, __func__);
 
-  copy_vn_fl(cost, totface, 1e20f);
+  copy_vn_fl(cost, totface, COST_INIT_MAX);
 
   /* Regular dijkstra shortest path, but over UV faces instead of vertices. */
   heap = BLI_heapsimple_new();



More information about the Bf-blender-cvs mailing list