[Bf-blender-cvs] [37741c8ef08] asset-metadata: Rename "Make Asset" to "Create Asset"
Julian Eisel
noreply at git.blender.org
Sat Jul 4 15:16:41 CEST 2020
Commit: 37741c8ef08b0945f912574c60ba2777388f5537
Author: Julian Eisel
Date: Sat Jul 4 14:49:20 2020 +0200
Branches: asset-metadata
https://developer.blender.org/rB37741c8ef08b0945f912574c60ba2777388f5537
Rename "Make Asset" to "Create Asset"
The term "make" in this context refers to modifying an item to obtain a certain
property. Creating an asset however means saving a copy of a data-block as
asset. So "create" is better suited here.
===================================================================
M source/blender/editors/space_outliner/outliner_tools.c
===================================================================
diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c
index af94727107a..58f1b88c0ef 100644
--- a/source/blender/editors/space_outliner/outliner_tools.c
+++ b/source/blender/editors/space_outliner/outliner_tools.c
@@ -1526,7 +1526,7 @@ typedef enum eOutlinerIdOpTypes {
OUTLINER_IDOP_INVALID = 0,
OUTLINER_IDOP_UNLINK,
- OUTLINER_IDOP_MAKE_ASSET,
+ OUTLINER_IDOP_CREATE_ASSET,
OUTLINER_IDOP_LOCAL,
OUTLINER_IDOP_OVERRIDE_LIBRARY,
OUTLINER_IDOP_SINGLE,
@@ -1546,7 +1546,7 @@ typedef enum eOutlinerIdOpTypes {
// TODO: implement support for changing the ID-block used
static const EnumPropertyItem prop_id_op_types[] = {
{OUTLINER_IDOP_UNLINK, "UNLINK", 0, "Unlink", ""},
- {OUTLINER_IDOP_MAKE_ASSET, "MAKE_ASSET", 0, "Make Asset", ""},
+ {OUTLINER_IDOP_CREATE_ASSET, "CREATE_ASSET", 0, "Create Asset", ""},
{OUTLINER_IDOP_LOCAL, "LOCAL", 0, "Make Local", ""},
{OUTLINER_IDOP_OVERRIDE_LIBRARY,
"OVERRIDE_LIBRARY",
@@ -1692,7 +1692,7 @@ static int outliner_id_operation_exec(bContext *C, wmOperator *op)
}
break;
}
- case OUTLINER_IDOP_MAKE_ASSET: {
+ case OUTLINER_IDOP_CREATE_ASSET: {
outliner_do_libdata_operation(
C, op->reports, scene, soops, &soops->tree, id_make_asset_cb, NULL);
ED_undo_push(C, "Made Asset");
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