[Bf-blender-cvs] [0bf58275f63] lanpr-under-gp: LANPR: show strokes when rendering.
YimingWu
noreply at git.blender.org
Sat Jul 4 11:17:09 CEST 2020
Commit: 0bf58275f632512e275635782d0813a43156754f
Author: YimingWu
Date: Sat Jul 4 17:17:02 2020 +0800
Branches: lanpr-under-gp
https://developer.blender.org/rB0bf58275f632512e275635782d0813a43156754f
LANPR: show strokes when rendering.
===================================================================
M source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
===================================================================
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c b/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
index 3feef781198..14626d6236f 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
@@ -129,15 +129,37 @@ static void generateStrokes(GpencilModifierData *md, Depsgraph *depsgraph, Objec
LineartGpencilModifierData *lmd = (LineartGpencilModifierData *)md;
bGPdata *gpd = ob->data;
+ bool is_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
+
if (ED_lineart_modifier_sync_flag_check(LRT_SYNC_IDLE)) {
/* Update triggered when nothing's happening, means DG update, so we request a refresh on line
* art cache, meanwhile waiting for result. Update will trigger agian */
ED_lineart_modifier_sync_set_flag(LRT_SYNC_WAITING, true);
- return;
+ /* Don't have data yet, update line art. Note: ED_lineart_post_frame_update_external will
+ * automatically return when calculation is already in progress.*/
+ if (is_render) {
+ ED_lineart_post_frame_update_external(DEG_get_evaluated_scene(depsgraph), depsgraph);
+ while (!ED_lineart_modifier_sync_flag_check(LRT_SYNC_FRESH) ||
+ !ED_lineart_calculation_flag_check(LRT_RENDER_FINISHED)) {
+ /* Wait till it's done. */
+ }
+ }
+ else {
+ return;
+ }
}
else if (ED_lineart_modifier_sync_flag_check(LRT_SYNC_WAITING)) {
/* Calculation in process */
- return;
+ /* Calculation already started. TODO: Cancel and restart in render update! */
+ if (is_render) {
+ while (!ED_lineart_modifier_sync_flag_check(LRT_SYNC_FRESH) ||
+ !ED_lineart_calculation_flag_check(LRT_RENDER_FINISHED)) {
+ /* Wait till it's done. */
+ }
+ }
+ else {
+ return;
+ }
}
/* If we reach here, means calculation is finished (LRT_SYNC_FRESH), we grab cache. flag reset is
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