[Bf-blender-cvs] [000fbef35d2] blender-v2.83-release: UV Editor: Fix Vertex Overlay color not being color managed
Clément Foucault
noreply at git.blender.org
Thu Jul 2 09:33:37 CEST 2020
Commit: 000fbef35d2418db38a58da2c7a4ea7ac8fda402
Author: Clément Foucault
Date: Mon Jun 22 17:31:42 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rB000fbef35d2418db38a58da2c7a4ea7ac8fda402
UV Editor: Fix Vertex Overlay color not being color managed
Could be backported to 2.83 LTS
===================================================================
M source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl
index f30e292154e..6d997ec14cc 100644
--- a/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl
@@ -29,4 +29,6 @@ void main()
else {
fragColor = mix(fillColor, outlineColor, smoothstep(radii[3], radii[2], dist));
}
+
+ fragColor = blender_srgb_to_framebuffer_space(fragColor);
}
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