[Bf-blender-cvs] [b41d22ea0d6] greasepencil-refactor: GPencil: Vertex Color must be enabled always in Render

Antonio Vazquez noreply at git.blender.org
Thu Jan 23 17:03:47 CET 2020


Commit: b41d22ea0d67bfca5e21c1236a9c838cce9574f2
Author: Antonio Vazquez
Date:   Thu Jan 23 17:03:35 2020 +0100
Branches: greasepencil-refactor
https://developer.blender.org/rBb41d22ea0d67bfca5e21c1236a9c838cce9574f2

GPencil: Vertex Color must be enabled always in Render

===================================================================

M	source/blender/draw/engines/gpencil/gpencil_engine.c

===================================================================

diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 0a00ede4e13..2418d5e7abc 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -464,7 +464,7 @@ static void gp_layer_cache_populate(bGPDlayer *gpl,
 
   bool overide_vertcol = (iter->pd->v3d_color_type != -1);
   bool is_vert_col_mode = (iter->pd->v3d_color_type == V3D_SHADING_VERTEX_COLOR) ||
-                          GPENCIL_VERTEX_MODE(gpd);
+                          GPENCIL_VERTEX_MODE(gpd) || iter->pd->is_render;
   float vert_col_opacity = (overide_vertcol) ? (is_vert_col_mode ? 1.0f : 0.0f) :
                                                gpl->vertex_paint_opacity;



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