[Bf-blender-cvs] [6dcbc3cd5aa] blender-v2.82-release: Fix T73335 Overlay: Light Distance line does not represent custom distance
Clément Foucault
noreply at git.blender.org
Thu Jan 23 15:43:44 CET 2020
Commit: 6dcbc3cd5aa468f346260fc89ffd58c9445391b7
Author: Clément Foucault
Date: Thu Jan 23 14:25:34 2020 +0100
Branches: blender-v2.82-release
https://developer.blender.org/rB6dcbc3cd5aa468f346260fc89ffd58c9445391b7
Fix T73335 Overlay: Light Distance line does not represent custom distance
This is a fix to the issue that light distance line end does not represent
anything now that shadow bounds are computed automatically.
===================================================================
M source/blender/draw/engines/overlay/overlay_extra.c
===================================================================
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index c5dc6860ac2..fc52efb0174 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -623,8 +623,9 @@ void OVERLAY_light_cache_populate(OVERLAY_Data *vedata, Object *ob)
copy_m4_m4(instdata.mat, ob->obmat);
/* FIXME / TODO: clipend has no meaning nowadays.
* In EEVEE, Only clipsta is used shadowmaping.
- * Clip end is computed automatically based on light power. */
- instdata.clip_end = la->clipend;
+ * Clip end is computed automatically based on light power.
+ * For now, always use the custom distance as clipend. */
+ instdata.clip_end = la->att_dist;
instdata.clip_sta = la->clipsta;
DRW_buffer_add_entry(cb->groundline, instdata.pos);
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